Final Fantasy 1: Dawn of Souls Walkthrough - Part 5 - Marsh Cave

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Category:
Walkthrough
Duration: 11:52
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Watch in 720p HD for best results.

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A Walkthrough with no commentary.

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Game information:

Name: Final Fantasy I: Dawn of Souls
Alternate Names: Final Fantasy, Final Fantasy I
System: Gameboy Advance
Alternate systems: Nintendo Entertainment System, Playstation 1, Playstation Portable, and various mobile phones.
Language: English
Region: NTSC

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Tech information:

Played on: Gamecube - Game Boy Player
Recorded with: Dazzle DVC-100 (Composite)
Edited with: Pinnacle Studios 14

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Additional information:

The Marsh Cave.

The Marsh Cave is filled with lots of undead enemies. As a result, the White Mage's Dia spell will be of good use here. Use it to take out large groups of undead enemies.

The green slime monsters have very high physical defense. You can really only take them out with magic attacks.

Many of the green enemies you encounter are poisonous. Try and take them out first, and keep lots of antidotes on hand.

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Enemies:

Bigeyes:
HP = 10
Weakness = Lightning
Resistance = Quake and Fire

Sahagin:
HP = 28
Weakness = Lightning
Resistance = Quake and Fire
Rare drop = Potion

Ghast:
HP = 56
Weakness = Fire and Dia
Resistance = Ice, Stone, Paralysis, Poison, Darkness, Sleep, Silence, Confusion, Mind, and Death
Other = Ghasts are capable of inflicting paralysis.

Shadow:
HP = 50
Weakness = Fire and Dia
Resistance = Quake, Ice, Stone, Paralysis, Poison, Darkness, Sleep, Silence, Confusion, Mind, and Death

Zombie:
HP = 20
Weakness = Fire and Dia
Resistance = Quake, Ice, Stone, Paralysis, Poison, Darkness, Sleep, Silence, Confusion, Mind, and Death
Rare drop = Staff

Ghoul:
HP = 48
Weakness = Fire and Dia
Resistance = Ice, Stone, Paralysis, Poison, Darkness, Sleep, Silence, Confusion, Mind, and Death

Green Slime:
HP = 24
Weakness = Fire and Ice
Resistance = Physical attacks, Quake, Ice, Stone, Paralysis, Poison, Darkness, Sleep, Silence, Confusion, Mind, and Death
Other = Green Slimes have extremely high physical defense. Use magic to defeat them. They are also capable of inflicting poison.

Gargoyle:
HP = 80
Weakness = none
Resistance = Quake

Black Widow:
HP = 28
Weakness = none

Tarantula:
HP = 64
Weakness = none

Gray Ooze:
HP = 76
Weakness = Lightning
Resistance = Quake, Fire, Ice, Stone, Paralysis, Poison, Darkness, Sleep, Silence, Confusion, Mind, and Death
Other = Unlike the Green Slime, the Gray Ooze has lower physical defense.

Crawler:
HP = 84
Weakness = none

Skeleton:
HP = 10
Weakness = Fire and Dia
Resistance = Ice, Stone, Paralysis, Poison, Darkness, Sleep, Silence, Confusion, Mind, and Death
Rare drop = Echo Grass

Bloodbones:
HP = 144
Weakness = Fire and Dia
Resistance = Ice, Stone, Paralysis, Poison, Darkness, Sleep, Silence, Confusion, Mind, and Death

Scorpion:
HP = 84
Weakness = none
Rare drop = Spider's Silk

Piscodemon:
HP = 84
Weakness = none
Resistance = Fire, Ice, Stone, Paralysis, Poison, Darkness, Sleep, Silence, Confusion, and Mind




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part 5
Marsh Cave



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