Final Fantasy 14 Online Gameplay Part 1 - Introduction - (FFXIV Xbox Series X)
Final Fantasy 14 Online Gameplay Part 1 - Introduction - (FFXIV Xbox Series X)
Final Fantasy 14 Online Gameplay Part 1
This video includes the 1st part of Final Fantasy 14 Online that is played on the Xbox Series X.
Final Fantasy XIV was a 2010 massively multiplayer online role-playing game for Microsoft Windows, developed and published by Square Enix. It was the original version of the fourteenth entry in the main Final Fantasy series and the second MMORPG in the series after Final Fantasy XI.
The story of Final Fantasy XIV takes place in a high fantasy setting. The main location is Eorzea, a geopolitical region on the larger planet Hydaelyn: this contrasts Final Fantasy XI which uses one name to refer to the entire world and its regions.[8] Eorzea is broken up into three main powers: the forest nation of Gridania; the desert-based Ul'dah sultanate; and the thalassocracy of Limsa Lominsa, Eorzea's dominant maritime power.[9][10] Other important locations include the scholarly city-state of Sharlayan and the Garlean Empire, a hostile northern power with highly developed technology. Five years prior to the start of the game, the Garlean Empire invaded the land of Ala Mhigo, but was prevented from conquering Eorzea by the attacks of the ancient dragon Midgardsomr and his dragon hordes. In response to the Empire's threat, the three nations of Eorzea reformed the Grand Companies, comprehensive centers of command which combine the cities' military and economic assets. The Grand Companies attracted people from all walks of life, who take up the mantle of Adventurers.
The player character is a customizable Adventurer avatar taken from the five main races of Eorzea. The playable races are the human-like Hyur (ヒューラン, Hyūran), the elf-like Elezen (エレゼン, Erezen), the physically-imposing Roegadyn (ルガディン, Rugadin), the diminutive Lalafell (ララフェル, Raraferu), and the feline Miqo'te (ミコッテ, Mikotte).[12][13] Playable Roegadyn and Miqo'te are gender-locked to male and female respectively.[14] Aside from these races are the beastmen, tribes who worship ancient gods called the primals, which require aether-rich crystals and whose presence damages the planet.
Beginning in one of Eorzea's three main states, the player character awakens to the Echo, a power granting them the ability to see the past.[4] The Adventurers are initially involved in both conflicts within the nations provoked by the Garlean presence, led by the Garlean Legatus Gaius van Baelsar, and the beastmen's attempts to hoard crystals and summon their primals. Eventually, a greater threat is brought to the attention of the nations by the Sharlayan scholar Louisoix Leveilleur: another Garlean Legatus named Nael van Darnus is using arcane magic and technology to summon Dalamud, the planet's second moon, down on Eorzea to purge the beastmen and primals whom the Garleans hate as violent pagans. With the aid of Garlean defector Cid nan Garlond, the Adventurers discover that Nael has set up a beacon for summoning Dalamud in the new fortress of Castrum Novum. While each nation makes individual attempts to storm the fortress, they are repelled. Faced with this, their leaders form a pact and unite the nations under the banner of the Eorzean Alliance.[11]
Now united, the nations, aided by Adventurers, successfully storm Castrum Novum and destroy the beacon. Nael, insanely committed to her plan, makes herself into a second beacon. Though she is defeated by the Adventurers, Dalamud has descended too far for it to return into orbit, so Louisoix proposes a final desperate plan: to summon the Twelve, Eorzea's guardian deities, and return Dalamud into orbit. The Adventurers pray to altars dedicated to the Twelve across the land, then rally with the armies of the Eorzean Alliance to fight Nael's legion on the Carteneau Flats, the predicted impact site of Dalamud. In the midst of the battle, Dalamud disintegrates and reveals itself to have been a prison for the elder primal Bahamut. Enraged after his imprisonment, Bahamut begins laying waste to Eorzea. After the attempt to summon the Twelve fails, Louisoix uses the last of his power to send the Adventurers into a time rift, separating them from the flow of time so they can return when Eorzea has recovered.