Final Fantasy 16 | The Origins of Final Fantasy Turn-Based Combat And How It Became Action-Based
The Final Fantasy series spans many decades, and its combat has become more nuanced as its evolved. This video will debunk the notion that Final Fantasy 16's real-time action-based combat isn't "true to form", by exploring the origins of Final Fantasy's turn-based and action-based combat philosophies, and the design principles they yielded, going back to Final Fantasy 1.
In-Depth Combat Analysis: https://youtu.be/-c0GGRDZOIA
00:00 - Splash
00:11 - Intro
01:55 - Overview of FF's Combat Systems
03:24 - Turn-Based Combat
04:43 - Active Time Battle (ATB)
09:10 - Charge Time Battle (CTB)
11:03 - Conditional Turn Based
12:57 - Real Time Battle (RTB)
13:45 - Active Dimension Battle (ADB)
15:20 - Command Synergy Battle (CSB)
17:44 - Style-Change ATB
18:21 - Active Cross Battle (AxB)
21:31 - Hybrid ATB/Real Time Action
24:12 - FF16's Combat (??)
27:30 - Turn-Based vs. Action-Based RPG
31:39 - Closing Thoughts
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Sources:
βΊ https://www.theverge.com/2020/3/2/21157853/final-fantasy-7-remake-gameplay-demo-battle-system-combat-impressions
βΊ https://www.usgamer.net/articles/final-fantasy-7-remakes-transformation-into-an-action-game-is-sadly-ironic
βΊ https://www.obilisk.co/hybrid-combat-and-ffvii-how-jrpgs-are-evolving/
βΊ https://www.cbr.com/final-fantasy-xvi-persona-turn-based-rpg/
#finalfantasy #finalfantasy16 #finalfantasyxvi #ff16 #ffxvi #actionrpg #turnbased #combat
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