
Final Fantasy 16 | The Real Reason Why It Will Be An Action RPG (And Why It Matters)
FF16 - FF Combat Design Retrospective: https://youtu.be/q1_B_QG9Kz4
*EDIT: Final Fantasy 1-3 were also "true" turn-based FF games.
Fans are divided about the direction that Final Fantasy is headed in, especially with the transition from the traditional "turn-based" RPG combat to a more action RPG combat. But in this video, we explore why this transition to is necessary, not just for for the franchise, but for fans of the series.
Final Fantasy 16 (and Final Fantasy 7 Remake part 2) will be the culmination of everything Square Enix has learned up until to this point from their past mistakes (and successes) - two very different games produced by two very different Final Fantasy heavyweights, Naoki Yoshida and Yoshinori Kitase.
00:00 - Splash
00:11 - Intro
00:51 - Action RPG over Turn Based
03:06 - Origins of the "Turn Based" RPG Mechanic
05:02 - Transitioning into Action RPG
07:01 - The Real Reason Why Final Fantasy Adopted Action RPG
12:03 - Predictions & Hopes
14:04 - Outro
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βΊ Twitter: https://twitter.com/TheGamerSphere_
Susan O'Connor Ask A Game Writer Blog:
βΊ https://www.susanoconnorwriter.com/blog
Sources:
βΊ https://square-enix-games.com/en_GB/news/final-fantasy-vii-remake-developers
βΊ https://game8.co/games/Final-Fantasy-VII-Remake/archives/287205
βΊ https://www.dualshockers.com/square-enix-ryota-suzuki-aaa-action-game/
#finalfantasy16 #finalfantasyxvi #ff16 #ffxvi
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