Final Fantasy IV Free Enterprise Randomizer (HTZZ Round of 32 Flags) - 2:46:02

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Duration: 2:56:24
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See bottom for randomizer flag/seed settings.

Final Fantasy IV Free Enterprise Randomizer (v0.2.13, played on North American SNES console (modded for component video output) with SD2SNES flash cart and OEM controller (no turbo). Timing is from selecting New Game to the start of Zeromus' death animation.

One of the strangest FE seeds I've played yet - got the Crystal in Pass in less than 10 minutes, then proceeded to take another 2 1/2 hours to find a way to level up. Probably could have finished at least 30-45 min faster if I'd have fought all of the Sealed Cave Trapdoors instead of hunting the Darkness Crystal.

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https://www.twitch.tv/videos/333321280 for Twitch VOD with chat replay.

http://ff4fe.com/ for full info on FF4 FE and to play it yourself. Item/boss tracker available at http://schala-kitty.net/ff4fe-tracker.

Flags: JK2PCT3S2BF2NE3X2Y2GZ, Seed: 40782447

Full Description of Flags:
-Include the items from the original Japanese version of FF4 that were omitted in the US release.
-The locations of key items are shuffled amongst each other. For example, you may find the Magma Key in the Antlion's Nest instead of the Sandruby.
-The items randomized this way are the Package, SandRuby, Legend Sword, Baron Key, TwinHarp, Earth Crystal, Magma Key, Tower Key, Airship Hook, Luca Key, Dark Crystal, Pink Tail, Rat Tail, Pan, Spoon, Adamant, and the Crystal used to transform Zeromus (yes, you have to find it.)
-Key items may also be mixed among the rewards earned by defeating the major summons and the Lunar Subterrane bosses.
-The Pass is mixed amongst the other key items.
-Characters join your party in the same places as the original game, but the character you meet there is randomized. For example, you may encounter Yang in the Watery Pass instead of Tellah.
-Your starting characters are also randomized.
-You cannot have duplicate characters; if a duplicate tries to join, nothing happens.
-Edge and Fusoya (the strongest early-game characters) are slightly harder to find.
-Each of the 12 characters appears somewhere in the world.
-Contents of untrapped chests are randomized and may contain anything, excluding the highest-level items normally received as fight/event rewards.
-Contents of trapped chests, earned quest summons, and the Lunar Subterrane boss rewards are randomized.
-The locations of trapped chests are randomized within the dungeons where they appear.
-Shops contain random items, selected in a balanced manner; underworld shops will tend to have better items, and very strong items are unavailable and may only be found as treasure.
-(Weapon shops still sell only weapons, and similar for armor/item shops.)
-Boss battles occur in the usual locations, but which boss you fight there is randomized.
-The boss's stats are scaled to match the battle it is replacing -- for example, Rubicant in the Watery Pass would have the HP and speed of Octomamm. (Yes, this flag is janky, and a MegaNuke is still a MegaNuke. Save often.)
-There will be a path to the underworld that does not require defeating Golbez, Wyvern, Valvalis, or the boss in Odin's position. (If running with N2+, D.Knight will also not block this path.)
-Fusoya begins with only a random selection of low-level spells, and 500 HP.
-Each boss defeated will grant Fusoya three new spells and 100 more HP, to a maximum of 1400 total bonus HP. (Bosses defeated before finding Fusoya still count towards this progress.)
-Characters will not join your party in the Watery Pass, Damcyan, Mysidia, or Mt. Ordeals.
-Edward in Toroia will not give you a key item.
-A key item may be earned from Rydia's mother in Mist. She will appear once you have defeated the Mist Dragon. (Note this does not mean defeating the boss of the Mist Cave; it means defeating the Mist Dragon itself, wherever it appears.)
-Random encounters can be turned on or off from the in-game Custom menu. (Encounters are off by default.)
-This will also toggle the Sealed Cave Trapdoor fights and the forced Behemoth fights in Bahamut's lair.
-Chests containing weak items instead contain an equivalent amount of GP.
-Earned experience points are not divided among your party members; each character receives the full amount (but must be alive at the time to receive them).
-After collecting 10 key items, earned EXP is doubled.
-In a full party, characters at comparatively low levels receive EXP bonuses.
-Dashing is automatic. (Hold Y to walk)
-Battle speed and battle message speed default to 1.
-Disables the item duplication glitch.
-Disables the MP underflow glitch.
-Warping from the Dwarf Castle throne room to the crystal room no longer grants you the Dark Crystal.
-Randomizes Zeromus's battle sprite. (His behavior and stats are unchanged.)




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