Final Fantasy VI Speedrun (JP Any% No Sketch/Wrong Warp Glitches) - 4:52:10
Final Fantasy VI SFC version, played on North American SNES console (modded for component video output) with AsciiPad turbo controller. Timing is from console power on to the music stopping after the credits.
This is a glitched run that uses Joker Doom manipulation and various other glitches to quickly win battles at low levels, along with a JP-exclusive equipment glitch that allows Defense/Magic Defense stats to be maxed out by equipping AutoCrossbows/Drills in place of armor, among other uses (like equipping Shurikens as weapons on Gau to boost attack power, Magus Hats on Sabin to boost AuraBolt damage, and the Moogle Charm on any character to avoid all random encounters in Kefka's Tower).
Lost at least 3 minutes between slots failures on IAF and a major menu mistake before Tentacles, but first JP FF6 PB in 4.5 years! Thanks to Abyssonym for help with the encounter manipulation routing and Toru_1988 for optimizing several mid & late-game boss fights + the IAF/Floating Continent segment.
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If you'd like to watch the run with live chat replay, check out the following recording:
https://www.twitch.tv/puwexil/v/344143142
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