Final Fantasy Tactics (PS1) - Let's Play 1001 Games - Episode 705
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I'm Gaming Jay: Youtube gamer, let's player, fan of retro games, and determined optimist... Join me in this series while I try out EACH of the video games in the book 1001 VIDEO GAMES YOU MUST PLAY BEFORE YOU DIE, before I die. The game review for each game will focus on the question of whether you MUST play this game before you die. But to be honest, the game review parts are just for fun, and are not meant to be definitive, in depth reviews; this series is more about the YouTube gamer journey itself. From Mario games to the Halo series, from arcade games to Commodore 64, PC games to the NES and Sega Genesis, Playstation to the Xbox, let's play those classic retro games that we grew up with, have fond memories of, or heard of but never got a chance to try! And with that said, the game review for today is...
Final Fantasy Tactics
from https://en.wikipedia.org/wiki/Final_Fantasy_Tactics
Final Fantasy Tactics[a] is a tactical role-playing game developed and published by Square for the PlayStation video game console. Released in Japan in June 1997 and in the United States in January 1998 by Sony Computer Entertainment, it is the first game of the Tactics series within the Final Fantasy franchise, and the first entry set in the fictional world later known as Ivalice. The story follows Ramza Beoulve, a highborn cadet placed in the middle of a military conflict known as The Lion War, where two opposing noble factions are coveting the throne of the kingdom.
Production began in 1995 by Yasumi Matsuno, a newcomer who had created the Ogre Battle series at Quest Corporation. Matsuno's wish was for an accessible tactical game with a storyline focusing on class-based conflict and the rewriting of history. Matsuno acted as director and writer, Final Fantasy creator Hironobu Sakaguchi was producer, and the battles were designed by Hiroyuki Ito. Multiple other staff members were veterans of the Ogre Battle series, including artists Hiroshi Minagawa and Akihiko Yoshida, and composers Hitoshi Sakimoto and Masaharu Iwata.
The game received critical acclaim from gaming magazines and websites and has become a cult classic since its release. It sold about 1.24 million units in Japan during 1997, and sold over 2.4 million worldwide by August 2011. It has been cited as one of the greatest video games of all time. The world of Ivalice saw the setting for multiple other titles, including other Tactics games and the 2006 mainline entry Final Fantasy XII. An enhanced port of Final Fantasy Tactics, Final Fantasy Tactics: The War of the Lions, was released in 2007 as part of the Ivalice Alliance project.
Tactics was conceived in 1993 by Final Fantasy series creator Hironobu Sakaguchi, who is a fan of the tactical role-playing genre. Due to his heavy involvement with the mainline series, he was unable to realise it at the time.[15] Production finally began at the end of 1995 under Yasumi Matsuno, who until that year had worked at Quest Corporation on the Ogre Battle series, resigning once work was completed on Tactics Ogre: Let Us Cling Together and bringing several of its staff over to Square.[16] During this period, Square had broken its long-standing development partnership with Nintendo and moved their game projects over to Sony's PlayStation.[17] Matsuno acted as director and lead scenario writer. Sakaguchi was the game's producer.[15][18] The lead programmer was Taku Murata, who had previously worked on the Mana series.[18] Matsuno described the working environment at Square as more democratic than at Quest, with a greater ability for the whole staff to contribute design ideas.[19] The art design was a collaborative effort led by Tactics Ogre veterans Hiroshi Minagawa and Akihiko Yoshida, with additional character designs and artwork by Hideo Minaba and Eiichiro Nakatsu.[18] Contrasting against the polished CGI aesthetic of Final Fantasy VII, the team wanted a hand-drawn artstyle.[15] The opening and closing cinematics were created by Western company Animatek International.