Last episode, we finished the Island Shrine, which opened up the Forked Tower. So for once, I decided not to get distracted by side stuff and just do what the game wants me to :P In this episode, we head up the Forked Tower, which requires us to split the party (breaking one of the cardinal unwritten rules of Dungeons and Dragons), with one going the full physical route and the other only able to use magic. It, um... It takes awhile... But it's not my fault! When a boss uses Confuse on one of your team and you can't cure them it REALLY slows things down XD
Also, since this was a shorter episode and we got access to what we needed for the trip, we're stopping off to pick up one of THE best blue magics out there, Mighty Guard! It takes a LONG time to get the Stingray enemy to spawn so you can get it, and you have to use control on it to make it happen (or maybe use confuse on it, it worked to get me White Wind, but control is more certain), but it's so worth it! If you're just here for the Stingray stuff, head to 24:10 (or 26:57 if you want to skip the fight and just see the location).
BigSquirrell presently has 5,268 views for Final Fantasy V across 36 videos, and close to 18 hours worth of content for Final Fantasy V published on his channel. This is 4.08% of the total watchable video on BigSquirrell's YouTube channel.