Final Fantasy VI Advance - Part 123: If Only...

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Final Fantasy VI
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Duration: 10:03
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Michael does a blind playthrough of Final Fantasy VI Advance for the GBA. Part 123 of 139.

In this part, our heroes continue fighting through the Soul Shrine. Still, most of the enemies are one-hit kills.

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2010-01-29Final Fantasy VI Advance - Part 133: Why Bother Remaking Final Fantasy Games?
2010-01-29Final Fantasy VI Advance - Part 132: The Main Character, DS Remakes
2010-01-29Final Fantasy VI Advance - Part 131: I Still Need a Tutorial
2010-01-29Final Fantasy VI Advance - Part 130: Magic Screen Selection Issues
2010-01-29Final Fantasy VI Advance - Part 129: Re-fighting Old Bosses
2010-01-29Final Fantasy VI Advance - Part 128: Still More Fighting
2010-01-29Final Fantasy VI Advance - Part 127: Why Get A Full Bestiary?
2010-01-29Final Fantasy VI Advance - Part 126: Strange Enemy Names
2010-01-29Final Fantasy VI Advance - Part 125: More Fighting
2010-01-29Final Fantasy VI Advance - Part 124: An Invisible Enemy
2010-01-29Final Fantasy VI Advance - Part 123: If Only...
2010-01-29Final Fantasy VI Advance - Part 122: The Soul Shrine
2010-01-29Final Fantasy VI Advance - Part 121: ANOTHER Dungeon?
2010-01-29Final Fantasy VI Advance - Part 120: More Mazes, Kaiser Dragon
2010-01-29Final Fantasy VI Advance - Part 119: Not a Holy Dragon
2010-01-29Final Fantasy VI Advance - Part 118: Skull Dragon Finally Defeated
2010-01-29Final Fantasy VI Advance - Part 117: Skull Dragon (Part 2)
2010-01-29Final Fantasy VI Advance - Part 116: Why Are Magic Users Mostly Girls?
2010-01-29Final Fantasy VI Advance - Part 115: A Boring Maze/Switch Puzzle
2010-01-29Final Fantasy VI Advance - Part 114: One Dragon, Two Dragon, Red Dragon, Blue Dragon
2010-01-29Final Fantasy VI Advance - Part 113: High Potions Are Useless



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final fantasy vi
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