Final Fantasy VI Pixel Remaster #002, Narshe: Terra and Locke

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This is video #002 in my playthrough of Final Fantasy VI Pixel Remaster on Steam.

Final Fantasy VI Pixel Remaster Playlist: https://www.youtube.com/playlist?list=PLIZ8kn0xML26erzXR-_zrVuvUR8Q2I200

Previously, we viewed the game's title screens. In this video, we will start the game and meet two of the game's main characters.

New Game:

On the Title Screen, I start a new game. The game's introductory scenes play. Unfortunately, the credits have been removed from the starting titles in the Pixel Remaster version. At least we still get to hear Terra's theme.

Narshe (time 4:37):

A brief scene takes place as our characters enter the city of Narshe. We gain control of them after the scene. Our party consists of two soldiers named Wedge and Biggs and an unnamed Magitek Elite. The Magitek Elite starts at Level 3 and comes with a Mythril Knife, a Buckler, a Leather Cap, and Leather Armor. She also has the Pendant key item. She starts with the spells Cure and Fire. She is one of only a couple of characters that learns magic naturally by leveling. Wedge and Biggs's gear cannot be removed.

Our characters are piloting Magitek Armor. Attacks from Magitek Armor are long-range, so everyone goes into the back row. This will increase their defense against enemies' melee attacks.

After a little setup, the party heads north through Narshe. Along the way, they are attacked by Narshe's defenders at various points. The enemy groups include Guards and Silver Lobos.

During the advance, Wedge and Biggs reach Level 2. They reach Level 3 soon afterwards.

The Magitek Elite reaches Level 4.

The party heads north to the next screen. This screen has an enemy group with Megalodoths and Guards.

Wedge and Biggs reach Level 4.

The party approaches the entrance to the mines. After a little dialogue, they enter.

Narshe Mines (time 9:52):

The party arrives on floor 1F of the Narshe Mines. They cannot get through the doorway to the east aboard their Magitek Armor. To the west, they find a save point. The game provides a little tutorial.

The Narshe Mines are home to a few enemy types: Wererats and Bandits. Easy. It is easy to heal up in battle with the Magitek ability Healing Force.

As the party approaches the northern gate, a scene takes place. Another scene takes place as they venture north.

Then, it is boss time against Ymir, a Lightning Whelk. Ymir's Slime attack inflicts slow on one target while dealing damage. Its physical attack is nothing to worry about, especially if everyone is in the back row. However, if anyone attacks Ymir's shell, it will retaliate with the powerful Gigavolt ability.

The general rule is to attack Ymir's head, not its shell. Avoid the Magitek Elite's Bio Blast and Confuser abilities, which strike all enemies. Magitek Missile is quite useful, though. When Ymir pulls its head into its shell, avoid attacking. This is a good time to heal up instead, if needed.

The party soon defeats Ymir. It drops a Hi-Potion and an Ether.

The party continues north to the next screen. As they approach the frozen Esper, some scenes take place. Sorry, Wedge and Biggs.

Narshe (time 14:48):

Afterwards, our Magitek Elite awakens in a house in Narshe. When she talks to the old man in the house, a scene takes place. The Magitek Elite's default name is Terra. Unfortunately, some rude Narshe guards interrupt the conversation.

The player earns the achievement "Mystifying Woman" for encountering the frozen Esper and awakening elsewhere.

Terra goes to the front row. She is decent at both magic and physical attacks.

Before following the old man, Terra checks the clock in the west of the house for an Elixir.

In the northeast, she talks to the old man by the back door. Then, she goes out the back door to a walkway.

As she crosses the bridge over the main street, a brief scene takes place. Terra continues west and enters the mines.

Narshe Mines (time 18:29):

Terra enters floor 3F of Narshe Mines. She starts in the southeast. The enemy types in this area include Wererats, Bandits, and Spritzers.

She saves at the save point that she comes across.

Terra reaches Level 5.

Terra makes a Quick Save before opening the chests in this area. They hold some basic treasures right now, but the treasures will be updated later in the game if the chests are left unopened. The one north of the save point originally contains a Phoenix Down. The one across the bridge to the west contains a Sleeping Bag.

I reload the game afterwards. Terra leaves the chests alone as she heads north.

As she reaches the northern part of the map, scenes takes place. Terra is having a rough day. She has a flashback concerning some unpleasant Imperials.

The description is continued in the comments.




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Tags:
Final Fantasy VI
Pixel Remaster
FF6
FFVI
Square Enix
Square-Enix
SquareSoft
gaming
video game
playthrough
walkthrough
Nobuo Uematsu
Yoshitaka Amano
Hironobu Sakaguchi
Terra
Locke
Celes
Mog
Leo
Kefka
Gestahl
Ymir
Guard Leader
#002



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