Final Fantasy VI Pixel Remaster #011, Zozo: Dadaluma; Ramuh
This is video #011 in my playthrough of Final Fantasy VI Pixel Remaster on Steam.
Final Fantasy VI Pixel Remaster Playlist: https://www.youtube.com/playlist?list=PLIZ8kn0xML26erzXR-_zrVuvUR8Q2I200
Previously, the party went in search of Terra, who had taken off unexpectedly when they visited the Esper in Narshe. At Figaro Castle, there were a couple of cutscene sequences providing backstory for Edgar and Sabin. At Kohlingen northwest of Figaro, there were scenes for Locke. The party also visited Jidoor and made their way to Zozo. Now, they will explore the dangerous town of Zozo and hopefully find Terra.
Overworld:
The party resumes outside the town of Zozo. I thought Locke's Moonring Blade was supposed to be long-range, but it is not dealing long-range damage. So, Locke goes into the front row.
The party enters Zozo.
Zozo (time 0:33):
The party gains control in the east of town. This dismal place features enemy encounters. What fun! The following enemy types appear here: Gobbledygook, Harvester, Hill Gigas, and Veil Dancer. Gobbledygooks are pretty vanilla, except that they can cast Vanish, which will make all physical attacks miss. However, they will still be vulnerable to magic, some of Edgar's Tools, and Sabin's Blitzes. Harvesters can steal gil from the party, but the party will get their gil back if they defeat the Harvesters before they flee. Hill Gigases deal high damage and hit the party with Magnitude 8, a quake attack, when they die. However, Celes can transform them with Imp to prevent Magnitude 8. Veil Dancers can be very dangerous. They cast -ara-tier magic, and a single-target cast can KO a party member in one hit at this point. Fortunately, Celes can neutralize this threat and recover a little MP with Runic. Edgar's Drill and Sabin's Aura Cannon will destroy almost everything quickly.
Another thing to note is that just about every NPC in Zozo is lying. One such NPC is at the town entrance.
Just west of the entrance, the party enters the Pub. The bartender has disinformation about the clock puzzle. They go all the way upstairs and then exit the eastern door.
The party winds up by a stairway. They go upstairs and through the eastern door. In the small room beyond on 5F, a chest contains an Ether. Note that the western door is rusted shut and cannot be opened yet.
The party goes back down to the main part of the Pub. The western door upstairs leads out to a balcony with nothing.
The party backtracks out of the Pub. West of the Pub, they go north.
The Inn is north of the Pub. The NPC outside the Inn has disinformation about getting through the main building.
Inside the Inn, there is a clock that has to be set correctly to open the way to the treasure chest. However, the party will need to gather as much disinformation as possible to deduce the correct time.
West of the Inn, the party takes the road behind the tall building.
Locke reaches Level 13.
The Armor Shop is in the northwest. Inside, a chest contains a Potion.
West of the Armor Shop, the party finds the Weapon Shop. Within, the shopkeeper has more disinformation about the clock puzzle.
The party leaves the weapon shop and backtracks toward the town entrance.
Celes reaches Level 14. Edgar reaches Level 14.
At the entrance, the party leaves town.
Overworld (time 11:38):
The party rests and saves. Afterwards, they reenter town.
Zozo (time 12:11):
From the Pub, the party takes the path leading south.
Sabin reaches Level 15 and learns the Blitz Rising Phoenix. Rising Phoenix hits all enemies on the screen with fire-elemental damage. Very good for enemy groups.
The NPC lying face-down south of the crates is clearly not telling the truth. What a time to lie.
The party enters the Relic Shop, which is at the bottom of the town's tallest building. The shopkeeper has disinformation about who can be found on the top floor.
The party goes upstairs and emerges on a balcony. They continue upstairs and enter the next door.
The party enters floor 3F. A long stream of NPCs will barge in behind them. Only the lead NPC is not lying, and that is because he is asking a question. Most of the others have disinformation about the clock puzzle.
At the northern end of the room, there is a man at a counter. Technically, he is not lying, but that is because he's giving a command. There is no need to obey him.
Upstairs, the party emerges at a series of stairways on the building's exterior. They can use the nearby hook to return to the building's entrance.
The party goes upstairs and ignores the first doorway they see. They go up a few flights to another doorway.
They go through the door to a small room on 8F. The chest within contains a Brigand's Glove relic. If Locke equips this, it changes his Steal command to Mug. Not bad.
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