Final Fantasy VII Speedrun - Segment 12

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Published on ● Video Link: https://www.youtube.com/watch?v=AxYNbPMrRYY



Final Fantasy VII
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Duration: 14:40
543 views
4


4 mandatory battles in just one segment, that's rather bad.

Therefore, I most certainly didn't want to try risky experimental strategies here (but don't be afraid, you will see them soon enough). Still, several things had to go right.

To begin with, Hundred Gunner or Heli Gunner (or Motor Ball and clearly Rufus) must not kill any character since reviving wastes time and items (and items are money), not to mention that I only had one Phoenix Down, and not reviving wastes turns (and hence time) and EXP.
Moreover, Heli Gunner should not afflict anyone with Sleep (his AB Cannon has a chance of doing that), and neither should Dark Nation afflict me with its existence. So, Cloud's Braver has to hit Dark Nation before it is able to cast Barrier on Rufus, and Braver must also 1HKO Dark Nation, which proved to be problematic as Dark Nation has exactly 140 HP but, due to random variation of damage (1/16 of base damage), Braver did not all the time deal at least 140 HP of damage.
Finally, in the Motor Ball fight, Cloud's Bolt must deal enough damage so that, when all Grenades are used up, Barret or even worse Tifa don't have to employ their overly powerful Limit Breaks.

01:46:42







Tags:
final fantasy
final
fantasy
final fanatsy 7
final fanatsy vii
ff
ff7
ffvii
speedrun
speed run
speed-run
run
Final Fantasy VII (Video Game)
Final Fantasy (video Game)
TAS
SDA
garlandG
garland
garland the great
garlandthegreat
andrew
farringa
7:41
segment
segmented
sub7



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