Final Fantasy VII Speedrun - Segment 21
This segment is more annoying than it might seem.
First of all, there are basically two ways to reach Dyne.
One can follow the path to the uppermost screen and then turn right, walk through the gate and arrive at the screen prior to Dyne's.
One can, however, also run left at said uppermost screen. Doing so will lead into a desert screen, where the next screen one will arrive at is randomly choosen. It is either the same desert screen or another desert screen with a huge chasm, which leads to Dyne as well.
I don't even know the odds of getting to that other desert screen on the first try but it took me about 15 resets per success.
The reason why one should even bother to choose that route to Dyne instead of the ordinary one is the fact that that desert path seems to be completely void of random encounters, whereas taking the usual way to Dyne almost certainly includes a random battle.
Then, there is Dyne, who, upon defeat, has a 50% chance of wasting about 10 seconds with his perfectly pointless final attack.
The Chocobo racing is quite annoying as well as it seems that the other chocobos' stats are subject to random variation. So, while winning the race itself is no problem at all, waiting for the 2nd Chocobo can sometimes take quite a while.
Finally, the distance between the Gold Saucer and Cosmo Canyon is so high that getting from the Gold Saucer to Cosmo Canyon without a random encounter and only saving once requires one to drive very far (and thus reset a lot of times...).
02:52:59
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