Final Fantasy VII Speedrun - Segment 25
Not much to say here, just the standard strategy.
It took me less than a day to make this, which is actually very fast.
Here's what you need to know about random variation of damage:
If a character or enemy uses an attack that allows for random variation of its damage (only a few attacks do not, e.g. Demi), then, at the end of the damage calculation, the base damage will be multiplied by a factor between 15/16 and 1.
What this means is that for every 16 HP of damage, there is one point of random variation.
For instance, if an attack deals less than 16 HP, it will (if it is not for a critical hit or several status effects) always do excatly that amount of damage.
If an attack does between 16 and 31 HP (before random variation is applied) of damage, say it does 25, it can deal two different amounts of damage (24 and 25 or 25 and 26 in the example).
If one hopes to inflict 99 HP of damage to Materia Keeper, 99 HP will be one of seven different outcomes. Also, if 99 HP is at the bottom or at the top of the damage spectrum, the probability to deal 99 HP of damage will be (slightly) lower than 1/7.
03:11:26
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