Final Fantasy VII Speedrun - Segment 47

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Published on ● Video Link: https://www.youtube.com/watch?v=1TQfVGcl5gc



Final Fantasy VII
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Duration: 8:54
387 views
11


Too many battles. For just one segment.
Yeah, this reeks of a lot of fun again.

As a matter of fact, there are 6 battles in this segment (2 before Carry Armor, Carry Armor and three afterwards) and all of them have to turn out almost perfectly.

To begin with, right in the beginning I had to correct a small mistake. As I realized that Tifa having a limit would cost me some time (since she can then no longer use her attack command), I had to reset her Limit bar just now. It would have been better had I done this at the end of the last segment but I was not in the mood to redo the previous segment for a 2 second gain.

Also, I can't believe I am saying this but it seems I am much worse at the submarine minigame than at snowboarding. In fact, my submarine time in this segment can only be called horrible as I lose 4-5 seconds compared to Farringa's run. On the other hand, unlike Farringa, I do not save before the submarine section, which allows me to regain around 3-4 seconds.

Still, as the 6 battles did indeed turn out almost perfectly, I did not even consider redoing the segment for the sake of a better submarine time and a merely very slightly better overall time.

Now, what can go wrong in those 6 battles?
About anything.
How likely is that?
It's almost certain.
What can one do to still get a good time?
Repeat it.
For a few hundred times.

First of all, Carry Armor isn't even the biggest problem in this segment. As long as he does not start off with Lapis Laser (50% chance), he is quite safely doomed, provided Tifa complies and does not miss a Deathblow, which is sadly not that likely.

The first two battles aren't much of a problem because they are so close to the savepoint. Therefore, accepting only attempts in which the Submarine Crew does not kill anyone and the Underwater MP don't get a turn before Tifa, who shall not miss her Deathblow, kills them, was not too annoying.
(Once again, ATB on Wait helps reduce the number of resets by a factor of 5-10. I don't even know why I ever tried doing forced battles on Active to be honest.)

Almost the opposite must be said about the remaining three battles. As Cloud's and Cid's MP are scarce, I cannot use Magic Breath in all three battles. Obviously, I didn't want to risk missing a Deathblow so late in the segment either. As a result, I had to settle for Trine, which caused a lot of pain because Trine may not be able to kill a Submarine Crew (having 1,500 HP) by only a few HP due to random variation of damage. Even worse, the final Pincer Attack usually entailed a lot of deaths, of my party members that is...

05:48:39







Tags:
final fantasy
final
fantasy
final fanatsy 7
final fanatsy vii
ff
ff7
ffvii
speedrun
speed run
speed-run
run
Final Fantasy VII (Video Game)
Final Fantasy (video Game)
TAS
SDA
garlandG
garland
garland the great
garlandthegreat
andrew
farringa
7:41
segment
segmented
sub7



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Final Fantasy VII Statistics For XeroKynos

At this time, XeroKynos has 3,795,533 views for Final Fantasy VII spread across 183 videos. His channel uploaded over 4 days worth of Final Fantasy VII videos, roughly 13.87% of the content that XeroKynos has uploaded to YouTube.