Final Fantasy X-2 (Minimum Level Ng+ Run/ 112): Dark Magus Sisters

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Published on ● Video Link: https://www.youtube.com/watch?v=REgUwB4Tevo



Final Fantasy X-2
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Duration: 6:13
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The lowest level that you can be in 1/1/2, one of your characters must gain a level. I tried to hold off on simply abusing spare change, finale, and dark matter. This became unfeasible once I reached chapter 5 endgame.

Same issue with two accessory slots needed or death. So, I have to take off the Minerva Bangle (and I forgot where to get the status effect that grants no XP). The second accessory is crystal bangle for HP boost. Seriously, HP is now desperately needed because of Passado. Mascot dresssphere and Tempered Will again. However, you will see Psychic dress sphere. This dress sphere has elemenal eater for each element, meaning that I can absorb all the -aga spells cast.

First priority is kill the small one with lowest HP. Leaving the healer alive risk revive, but supreme gem spam is fairly efficient here--doing approximately 2500 dmg per throw.

Finally, some interesting stuff. The basic strategy from this point forward in the game will be:
1. Light Curtain - Protect on all
2. Stamina Tablet - Double Health
3. Mega Potion - Heal to Full
4. Lunar Curtain - Shell on all
5. Chocobo Wing - Haste on all
6. Healing Spring - Regen on all

For some fights, certain of these will be skipped.

I will acknowledge at this point that there are several OP methods that I am not using. There is "Hero Drink" and Finale strategy, which I use endgame, but will avoid as long as possible. There is also the spare change method.

For full playlist of main game bosses, see: https://youtube.com/playlist?list=PLdV1JkE0wO56tauCUROwIy1kEGtm3cmZM







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FINAL FANTASY X/X-2 HD Remaster
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