Final Fantasy X-2 - Part 14 - Secrets of Bevelle (End of Chapter 2)
For Sphere Break, unfortunately part of it comes down to luck, which is why I ended up saving after each match. What can really throw the game off is getting a 1x multiplier after you start your combo, especially on Shinra. If you're unlucky enough to be dealt it during Shinra's match, you're likely better off resetting from your last save if you want the Lady Luck dressphere.
The best way to go about it is getting 3x-4x multipliers going during Shinra's match. 5x is a bit tougher and doesn't leave you as much leeway, considering there are only 15 turns. Once you get the hang of it, the game shouldn't be too bad.
Enjoy!
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