Final Fantasy XII TZA [Switch] Commentary #017, Dreadnought Leviathan: Princess Ashe

Final Fantasy XII TZA [Switch] Commentary #017, Dreadnought Leviathan: Princess Ashe

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This is video #017 in my playthrough of Final Fantasy XII: The Zodiac Age for the Nintendo Switch. This video contains commentary. To view the non-commentary version, click here: https://youtu.be/PBrur_MGcHU

Final Fantasy XII: The Zodiac Age [Switch] (No Commentary) Playlist: https://www.youtube.com/playlist?list=PLIZ8kn0xML24979aZMEYO_nvuPTXaVbst

Final Fantasy XII: The Zodiac Age [Switch] (Commentary) Playlist: https://www.youtube.com/playlist?list=PLIZ8kn0xML273bGntyT1TJ4jRWLTV8JC0

Previously, Vaan spread rumors about Basch's return, and the party met Bhujerba's resistance faction. They can now meet Marquis Halim Ondore at his estate.

The party resumes at the Bhujerba Aerodrome. They head out to Travica Way (time 0:38).

The party talks to the Bhujerban Sainikah at the northern end of Travica Way (time 1:00). They choose the first option twice to proceed to the audience with Ondore. This is a minor point of no return, leading to another one-time location, so go prepared.

A scene takes place at Ondore's estate (time 1:23). They meet Marquis Ondore. Fortunately, not all that happens here is as it seems.

We cut to a scene with Vayne in Rabanastre (time 3:47). After a conversation with Gabranth, Vayne receives a curious guest whose mental state seems questionable. Again, though, not all is as it seems.

Afterwards, we view a cinematic of the party (time 5:45). They are "escorted" to the Imperial Dreadnought Leviathan.

The next scene takes place aboard the Dreadnought Leviathan (time 6:37). Things get tense when they meet someone else that is not what she seems. Naturally, Vaan's activities complicate matters.

Another scene takes place elsewhere in the ship (time 9:21). After some swift thinking, Vossler joins the party as a guest. The party obtains the map of the Leviathan.

We gain control of the party in the Port Launch zone of the Dreadnought Leviathan (time 10:37). Now, they must go rescue Princess Ashe.

Vaan picks up the Accessories 4 license for 35 LP. This lets him equip the Battle Harness, which enables counterattacks.

The party heads east through the West Block door to the Port Section (time 12:28).

As they step forward, there is a scene with Vossler (time 12:46). Vossler warns the party about the ship's intruder detection systems. If the party passes through a web of red light, the alarm will sound, and enemies will come running. Fortunately, the alarm is quieter than it was in the PS2 version.

Under Licenses, Balthier picks up a Battle Lore for 30 LP (time 14:18). Fran picks up White Magick 4 for 30 LP, which allows her to cast Raise and, in the future, Cura. Basch picks up +190 HP for 60 LP.

Balthier and Fran reach Level 12 (time 17:42). The party swaps out Balthier and brings in Basch.

In the east, the party exits south to the Large Freight Stores (time 18:52).

Among the treasures, the party obtains a couple Reflectga Motes (time 20:38).

A coffer in the northeast yields a Ringmail (time 21:18). Vaan picks up the Light Armor 3 license for 20 LP so he can equip it.

Balthier picks up White Magick 4 for 30 LP. Fran picks up Green Magick 2 for 50 LP.

In the southeast, a coffer yields a Shepherd's Bolero (time 22:49).

In the east on the upper level, the party exits to the Starboard Section (time 24:02).

In the southeast corner, a coffer contains the Black Magick spell Sleep (time 24:15). If the party misses it here, they can find it somewhere else later on.

Vaan reaches Level 12 (time 28:20).

In the northwest, the party operates a Bulkhead Release (time 30:20). As the advisory warns, it does not function during an altert. It unlocks the door to the Sub-control Room nearby.

The party takes the door to the Sub-control Room (time 30:56).

In the north, they operate a Bulkhead Release (time 32:53). This unlocks the door to the Airship Berth Access.

In a secret passage in the west, a coffer contains the Infuse technick (time 33:25).

The party continues to the Airship Berth Access (time 34:24).

The party prepares for a boss battle. Fran sets up to cast Decoy on Basch and Dark on the enemy group.

Directly south of the Sub-control Room, the party takes the Central Block door south (time 35:56). A scene takes place as they arrive in the Central Brig Access. A group of Imperials catches them in a pincer attack!

The party must battle a group of Imperials (time 36:28). There are two Judges, three Imperial Swordsmen, and a Magus. The party wins when the two Judges are defeated.

The party defeats the imperials (time 37:33). We are treated to a victory scene.

As we regain control, the party obtains the No. 1 Brig Key (time 38:03). Fran turns off the Gambit to cast Decoy on Basch.

The party examines the Brig No. 1 door (time 39:00). They use the key to unlock the door.

The description is continued in the comments.




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Tags:
Nintendo Switch
Final Fantasy XII
The Zodiac Age
FF12
Square Enix
Square-Enix
Hironobu Sakaguchi
Yoshitaka Amano
Hitoshi Sakimoto
gaming
video game
playthrough
walkthrough
Vaan
Balthier
Fran
Basch
Ashe
Vossler
Judge Ghis
Marquis Halim Ondore
Vayne
Gabranth
Cid
Venat
#017



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