Final Fantasy XII TZA [Switch] Playthrough #012, Barheim Passage: Boss: Mimic Queen

Final Fantasy XII TZA [Switch] Playthrough #012, Barheim Passage: Boss: Mimic Queen

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Final Fantasy XII
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Duration: 34:29
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This is video #012 in my playthrough of Final Fantasy XII: The Zodiac Age for the Nintendo Switch. This video does not contain commentary. To view the commentary version, click here: https://youtu.be/8SGaXGV-2Ys

Final Fantasy XII: The Zodiac Age [Switch] (No Commentary) Playlist: https://www.youtube.com/playlist?list=PLIZ8kn0xML24979aZMEYO_nvuPTXaVbst

Final Fantasy XII: The Zodiac Age [Switch] (Commentary) Playlist: https://www.youtube.com/playlist?list=PLIZ8kn0xML273bGntyT1TJ4jRWLTV8JC0

Previously, the party explored much of Barheim Passage and took out Battery Mimics along the way. They made it as far as the North-South Junction, where Basch told his version of what happened two years ago. It makes a lot of sense. Now, the party will finally make good their escape.

The party resumes in the North-South Junction. In the Sky Pirate's Den, Fran has now appeared. She is awarded for casting Magicks over 200 times, earning the title of Spellsinger. Wait ... is that sing-er or singe-er? Oh, well.

The party continues south to the Great Central Passage (time 0:50). There is one Battery Mimic here. Basch proves much more effective with the sword he picks up. Some of the treasure coffers here are Mimics in disguise.

There is a great gate blocking the tracks to the west. I wonder ... could there be something worth finding that way? Well, the party will find out much later.

The party continues south to the Zeviah Subterrane (time 2:53). This area is home to three Battery Mimics.

The party chances to find a treasure coffer with an Iron Hammer (time 4:28). A Foebreaker can equip this with the Axes & Hammers 2 license. However, I do not care for axes and hammers because of their wide range of damage.

The party also chances to find a treasure coffer with a Cherry Staff (time 5:31). This, of course, is a staff for a Black Mage.

In the southwest, there is a hidden passage through the water to an island.

Vaan reaches Level 9 (time 7:10).

The party continues east to the Terminus No. 4 Adjunct zone (time 8:18). This is a rest area with a save crystal. At the very least, it is a good idea to touch the save crystal to restore HP and MP.

The party continues south to Terminus No. 4 (time 9:09). A scene introduces them to their boss, the Mimic Queen.

After the scene, the party must battle the Mimic Queen (time 9:42). She shows up with several smaller Mimics. Most of the party uses Foe: highest max HP Gambit targets to focus on the Mimic Queen, while Basch focuses on the little guys with Foe: lowest HP. The Mimic Queen's notable attacks are Shockstorm and Ground Shaker. Fortunately, I think my party is just a bit overleveled, and I have two people that can cast Cure.

A scene takes place after the Mimic Queen is defeated (time 11:19). The ceiling proves unstable.

The next part of the scene takes place outside (time 11:45). Ah, smell the arid desert air!

After the scene, we regain control of the party at the Passage Entrance in the Dalmasca Estersand (time 12:27). There is a convenient save crystal in the area.

Under Licenses, Vaan picks up a Battle Lore for 30 LP. Balthier picks up a Gambit Slot for 25 LP. Fran picks up a Gambit Slot for 25 LP.

The party exits to the Sand-swept Naze north of Yardang Labyrinth (time 14:53).

In the dead end southeast of the exit to the Passage Entrance, a treasure coffer contains the Poison spell (time 15:10).

The rare game Nekhbet has a good chance to replace one of the Cockatrices in the Sand-swept Naze (time 19:13). It may have Bravery, which increases physical attack strength. Also, it absorbs Fire, so cast spells with care. If it is hit with a status ailment, it will cure itself with Purify.

The party exits southeast to Yardang Labyrinth (time 24:12).

In the northeast, the party exits to the West Barbican zone in Nalbina Town (time 26:23). The vendor here is an early source of Phoenix Down.

For now, there is no exit to the Mosphoran Highwaste in the north (time 26:57). Darned Imperials.

The party does find the Nalbina Crystal (time 27:07). Now, they can teleport between Rabanastre and Nalbina Fortress, provided they have Teleport Stones.

There is also a chocobo stable in the area.

The party returns to the Yardang Labyrinth in the Dalmasca Estersand (time 27:50). Now, they will get underway back to Rabanastre.

They exit west to the Outpost (time 29:45). They continue west to the Stepping (time 30:00).

The party checks their Licenses (time 30:47). Balthier picks up Channeling for 30 LP; this reduces MP cost by 10%. Fran picks up Arcane Magick 1 for 40 LP. This gives her access to the Arcane Magick spell Dark.

The description is continued in the comments.




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Tags:
Nintendo Switch
Final Fantasy XII
The Zodiac Age
FF12
Square Enix
Square-Enix
Hironobu Sakaguchi
Yoshitaka Amano
Hitoshi Sakimoto
gaming
video game
playthrough
walkthrough
Vaan
Balthier
Fran
Basch
Mimic Queen
#012



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