Finally properly adjusted distance flashes with delay & more than one sound call
Eamon did such an amazing job implementing my request of sound delay. As you can see here, and in some of the other videos I've shared, the speed of sound is now visually (and audibly) realized. Things that happen in the distance, if they are still within audible range, will have a hand-tuned audio delay. The closer you are, the less of a delay there is. This works not only for explosions from beams and melee vs melee player shockwaves... But as you can see, I can apply this same effect to the world around the player... I really can not wait to knock out the last kink in this system (doppler), and then apply it to our transformations that dynamically call lightning, or even our thunder storm weather effect. I think you guys are really going to love it.
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