Working distance fade + delay

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Published on ● Video Link: https://www.youtube.com/watch?v=P4v8ROG_9VA



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Here it is! The first implementation of our concept for sound travel delay! Essentially, we're replicating the speed of sound. Now, because our maps are the size that they are, if we did the true formula for that, the first ki blast I fired here would have had about a second and a quarter delay.. Just to give you an idea about how much distance that is.

So I took some liberty with it. After all, these guys are fighting at light speeds by the time these transformations were available. So maybe the have highly tuned super hearing as well, so they hear things further away (like an explosion) than we would... But I think that works out for the audio/visual feedback you get. Pay close attention around the 43 second mark, you can hear how long it takes to hear that ki blast explode. Then because the khh (kamehameha) is a much larger explosion, the distance for the delay to kick in is further away.

Eamon really knocked it out of the park! This video is on the older side, so keep in mind that the explosions happening mostly in the "right" speaker was a math issue that has since been fixed.