finalToon Tutorial: Reflection
finalToon on 3ds max tutorial - reflections - line rendering - simulated reflection - material editor - material/map browser - shader basic parameter - finalToon edges - hidden lines - line density - rendering on 3ds Max - perspectives - map browser - fToon flat mirror - hidden line rendering - noise turbulence - change floor material - reflective cylinder - reflection / refraction map - resolution
https://www.cebas.com/index.php?pid=productinfo&prd_id=136
0:21 - 3ds max - kind of reflections - reflection lines
0:30 - line rendering
1:10 simulated reflections for lines
1:20 setup proper framework
2:03 material editor
2:30 material/ map browser
2:42 shader basic parameters - finalToon edges tool
3:13 hidden folds
3:26 line density
3:40 adding finalToon to rendering effects 3ds Max
4:08 perspectives, frames
4:38 map browser
4:56 fToon flat mirror reflection - assign material ID
6:00 hidden line density
6:31 noise - turbulence (on reflection floor)
8:00 changing floor materials
8:34 turn cylinder into reflective material
9:09 fToon reflection/refraction map
11:02 resolution of the reflection
Your renderings will never look the same anymore, finalToon™ opens up a whole new world of illustration and cartoon rendering effects for 3ds max.
Thanks to the unique functions and features, finalToon™ has to offer, we are pretty sure that you will be soon a part of the upcoming NPR (non Photo Realistic) rendering community of 3ds max users.
"I am working as the system administrator at Cartoon-Film for over 5 years now. I was responsible for setting up all the hardware required to make this movie, starting from workstations to setting up the render farm needed to render most of the movie in-house. We used 3DS Max 2008 for all of the 3D shots, and they were all rendered with cebas finalRender and finalToon." Karsten Fuhrmann, Cartoon-Film Animation Studio
finalToon is available as a stand alone product, and it is also part of finalRender 3.5
https://www.cebas.com/index.php?pid=productinfo&prd_id=136
cebas Visual Technology Inc is a privately held software company founded in 1988 in Heidelberg, Germany, now headquartered in Victoria, BC, Canada.
The company’s advanced tools empowers users of art, including films, music videos, architectural and engineering design professions to achieve realistic, compelling and integrative visual effects that are scientifically accurate and entirely based on realistic multi-physics operators.
Industries served:
cebas 3D modeling, animation, rendering and VFX software is used in feature length motion pictures (blockbusters from the Hollywood film industry), video games, television shows and commercials, as well as for architecture / construction / engineering (ACE) and design visualization, and other industries in which both static and / or animated photo-realism is required.
http://cebas.com
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