Active Shade in moskitoRender

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Active Shade in moskitoRender : highly interactive instant update of ActiveShade

http://www.cebas.com/index.php?pid=productinfo&prd_id=175

0:10 polygon modelling & ActiveShade

0:26 updates of changes in scene

0:38 Render setup NVIDIA iRay

0:49 ActiveShade window : rendering change hours of the day and light effects - need to refresh AS button to see effects update

1:30 Synchronized video comparing iRay ActiveShade and moskitoRender ActiveShade

1:41 iRay AS versus mRender AS - which one is instant update

2:41 iRay AS ActiveShade for animated object

2:47 ActiveShade animated object

3:02 ActiveShade NVIDIA iRay - Render Setup - common tab

3:19 no instant update to animated object

3:34 Render Setup - Renderer tab

3:36 Motion blur

4:06 Choose Renderer?
(default Scanline / field renderer / finalRender / moskitoRender)

5:08 mRender handles ActiveShade (highly interactive, instant updates)

http://goo.gl/THl9O4

5:11 assigning Renderer - moskitoRender

5:23 Instant feedback from AS window on zoom-in / zoom-out, play animation with instant feedback

5:49 moskitoRender pure GP rendering - best ActiveShade integration of all renderers for 3ds Max

http://goo.gl/THl9O4

cebas Visual Technology Inc is a privately held software company founded in 1988 in Heidelberg, Germany, now headquartered in Victoria, BC, Canada.

The company’s advanced tools empowers users of art, including films, music videos, architectural and engineering design professions to achieve realistic, compelling and integrative visual effects that are scientifically accurate and entirely based on realistic multi-physics operators.

Industries served:
cebas 3D modeling, animation, rendering and VFX software is used in feature length motion pictures (blockbusters from the Hollywood film industry), video games, television shows and commercials, as well as for architecture / construction / engineering (ACE) and design visualization, and other industries in which both static and / or animated photo-realism is required.

Portfolio lineup:
cebas software drives critical VFX (visual effects) scenes in major recent motion pictures such as “White House Down”, “After Earth”, “Star Trek: Into The Darkness”, “Oblivion”, “Die Hard 5: A Good Day to Die Hard”, “Spiderman” Sequels 3 and 4, “Snow white and the Huntsman”, “The Avengers”, “Twilight Saga: Breaking Dawn II”, “Battleship”, “Red Tails”, “Ghost Rider 2: Spirit of Vengeance”, “Final Destination 5”, “Harry Potter and the Deathly Hallows: Part I and II”, “Transformers 3D”,“Green Lantern”, “Thor 3D”, “2012”, “Alice in Wonder Land” and “Iron Man 2&3” and many others.

Major game titles in which cebas products were used include “League of Legends”, “The Witcher 2” movie intro, “Classic Transformers”, “Command and Conquer”, “Diablo”, “MX vs. ATV”, “Star Craft”, “Tomb Raider”, and “Wolfenstein”.

http://cebas.com







Tags:
moskitoRender
GPU
Autodesk
NVIDIA
CUDA
moskito render
Active shade
rendering of animation
animated rendering
instant updates
Autodesk 3ds Max (Award-Winning Work)
video game rendering
assign renderer
choose render