Finishing Nightmare [26-27] - Prison, SM Rest and Full - Phasmo Asc VR #11
I try out Nighmare in Prison, SM Resttricted and Full.
- The Prison ghost was an Hantu that I misguessed - I couldn't hear it walking fast in the coldness of the B block, otherwise I would have guessed it correctly. I didn't care about going back - I didn't want 3 long boring missions in one video.
- The Sunny Meadows Restricted ghost was a Mare, which I determined during a hunt (the Rev would have been slow, the Thaye fast). I wanted to get a ghost photo, but silly me I turned on the light so it left the room. Fine.
- The Sunny Meadows Full ghost was a Goryo - but it would only give up UV as evidence. Five EMF events only gave normal readings, not EMF 5, and I never saw DOTS, even in the truck. So I tested with a hunt. I could hear its footsteps at a distance, so it wasn't a Myling. It was leaving UV every time it touched a door, so I assumed it was not an Obake (but note that it also did not leave UV on the floor when it stepped in the second salt pile..). So, to be sure, I let it charge me in the lobby but I fumbled with the burned smudge so I had no way to two-hand light the other smudge - it had to be on my belt to work. So I died.
That's it for my Nightmare runs, I think, until I unlock more equipment. I wasn't interested in repeating Prison or Sunny Meadows Full. Maybe tomorrow.
I'm eager to get the Tier 2 Motion Sensor, and the Tier 2 paramic will be more useful assuming it still gives me residuals like the old one did.
Played on a i7-8700, 16GB 2666 RAM, RTX 3080 10GB LHR, HP Reverb G2, 90Hz @2640p?
Phasmophobia v0.9.0.2
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