finishing touches, playtesting, and clear checking for CGG11

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Published on ● Video Link: https://www.youtube.com/watch?v=2q_KDT92tic



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was the last development session of Coin Grab Gauntley 11, the first Squirrel Suit course that I built, using the new Super Acorn. This was one of my more popular CGG courses due to it being a flying powerup and my decision to use indicators went most ignored which was unfortunate. It was interesting to see a lot of players not aware that they needed to double spin jump to get high enough at around that last section. Apparently not everyone knew that a spin jump with the flying suit gave you a higher jump until they played this course. I like putting in obstacles like this into my courses because it helps players learn basic stuff like that about the powerups.