Fire Emblem

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Fire Emblem: Thracia 776 is a tactical role-playing game developed by Intelligent Systems and published by Nintendo for the Super Famicom; it was originally released through the Nintendo Power flash cartridge in 1999, then on a ROM cartridge the following year. It is the fifth installment in the Fire Emblem series, the third and last title to be developed for the Super Famicom, and the last home console Fire Emblem until the release of Fire Emblem: Path of Radiance in 2005.
Thracia 776 takes place on the continent of Jugdral. Set in the generational gap within Fire Emblem: Genealogy of the Holy War, the story follows main protagonist Leif as he rallies a private army in an attempt to defeat the ruling Grannvale Empire and restore his lost kingdom of Thracia. Gameplay follows the traditional Fire Emblem system of tactical battles taking place on grid-based maps, but with added elements such as a fatigue system where characters lose energy with each performed action.
Development began in 1998 as a compact side project to Genealogy of the Holy War, although it eventually grew considerably in scale. Series creator Shouzou Kaga acted as designer and scenario writer, the characters were designed by Mayumi Hirota, while the music was composed by Yuka Tsujiyoko. Kaga, Hirota and Tsujiyoko would later leave Intelligent Systems to pursue independent careers, with only Tsujiyoko returning to work on future games. The game was commercially successful upon release, although it was one of the poorer selling titles in the series as a whole. It also received positive reviews from critics. No version has been released outside Japan.
Fire Emblem: Thracia 776 is a tactical role-playing game in which the player takes command of a group of units and goes on story-based missions with varying objectives, from defeating specific enemies and rescuing targets to escaping unharmed from engagements. Maps hold a variety of different terrains, from flat plains to mountains; combined with a unit's own abilities, the environment affects movement. There are also locations such as towns and churches where items, in-game currency or health may be granted of a unit remains there long enough. In addition, a "Fog of War" effect is present in some maps, where the map is obscured to players until the unit advances and reveals the portion of map within their movement and attack range.
Thracia 776 uses a turn-based battle system, where each side acts within their turn to move selected units across a map using a grid-based layout. Units and their alignment or status are represented through colors, with blue units being playable and red units being enemies among others. After a certain point in the game, advance planning for units becomes available, allowing players to pick a group of units to take into a battle. When two units engage, the scene transitions to a separate battle screen where the fight plays out automatically, with each units' stats being displayed below the battle. The battle is won when the map objective is completed: objectives vary from defeating all enemies to defeating specific units or rescuing particular units, or even escaping unharmed from battle. After a point in the game, specific actions such as attacking or opening chests add "fatigue" to a character: should they become too fatigued, they will not be playable in the following chapter. Actions in battle reward player units with experience points(EXP): when one hundred EXP are gathered, the character will level up and their stats will be randomly raised. Each stat is capped at 20 points: stats are divided into health and magic, and passive abilities such as agility, speed and critical hit likelihood.
Each unit is assigned a character class, while affects their assigned weapon, strengths and weaknesses, and range and speed of movement on the battlefield. These classes range from axemen and swordsmen to thieves, to mounted units and magic users such as healers. Some characters, such as main protagonist Leif, have unique classes. Classes also naturally evolve during the course of the story. Mounted units have the option of dismounting their steeds to fight on-foot, and must dismount when inside buildings. Weapons within a unit's selected character class can be freely swapped out for more powerful versions: when mounted units dismount, they swap spears for axes or swords. Weapon effectiveness is governed by the Weapons Triangle: swords are strong against axes, axes against spears, and spears against swords.
Thracia 776 takes place during the events of the 2nd Generation of Fire Emblem: Genealogy of the Holy War: during Genealogy of the Holy War, in the year Gran 761, the ruler of Grannvale, Arvis has expanded his countries rule across the whole of Jugdral. Thracia 776is set within the second generation storyline, while the exiled prince Seliph is still in hiding and preparing to battle Arvis' hold on the continent. Main protagonist Leif is the deposed heir to the Republic of Mu







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