Fire Emblem: Path of Radiance playthrough Chapter 15 Part 1
For this next chapter,you'll need to be prepared for combat on sandy terrain. Sand limits how far your units will go,but most greatly affects cavalier and especially knights who can only move 1 space. Thieves,mages,and flying units are unaffected,so plan accordingly. This chapter is loaded with laguz,a lot of them untransformed at first,but several of them will change right away on the first enemy turn. Have fire magic ready for cat and tiger type laguz,and wind/archers for the bird types. A laguzslayer or two wouldn't hurt either. Oh and make sure to bring Lethe or Mordecai if you want to recruit a new unit.
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