Fire Emblem: Radiant Dawn - Part IV - Chapter 4 (1/5)
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Revelations
I really hate this chapter.
There are ledges in this indoor map so horseback units will have trouble moving around. There are several enemies that appear nearly every turn for 15 turns, stay close and take out the bottom reinforcements before finally moving to the top rooms. There are chests here so if you're low on keys, take Heather along for the ride.
This is also annoying because Tormod and company FINALLY decide to show up again. Whose brilliant idea was it to have them return at the worst possible time in the game!? Whatever, you should have some able units that can keep them from harm.
CHARACTERS:
Oliver(!) - Saint, lv 8
Stats and growths are OK but that doesn't change the fact that he's probably the best light-magic user in the game next to Micaiah. He also has a cool battle theme to boot.
Difficulty: Normal (Hard)
Clear Data bonuses obtained from Path of Radiance
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