Fire Emblem Three Houses Accolades Trailer

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Published on ● Video Link: https://www.youtube.com/watch?v=ZzPBxLTs25Q



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Developer(s): Intelligent Systems & Koei Tecmo (Kou Shibusawa)
Publisher(s): Nintendo
Director(s): Toshiyuki Kusakihara & Genki Yokota
Producer(s): Masahiro Higuchi & Hitoshi Yamagami
Designer(s): Naoko Horie

Fire Emblem: Three Houses is a tactical role-playing game developed by Intelligent Systems and Koei Tecmo for the Nintendo Switch and published worldwide by Nintendo. It is the sixteenth instalment in the Fire Emblem series and the first one for home consoles since Fire Emblem: Radiant Dawn, originally released in 2007. Three Houses is set on the continent of Fódlan, divided between three ruling superpowers currently at peace. These nations are connected through the Garreg Mach Monastery, which houses a church and an Officer's school for students from each nation. Taking the role of Byleth, a former mercenary with a mysterious past and the academy's newest professor, the player must choose a class to lead and guide their students through a series of battles. The game maintains the turn-based tactical gameplay of the previous Fire Emblem titles, while incorporating social simulation and time management elements.

The game's production was challenging for Intelligent Systems, who attributed its success and timely release to Koei Tecmo, who had previously partnered with the company for Fire Emblem Warriors. The staff wanted something entirely new for the franchise's debut on high-definition home consoles, birthing the school life mechanics and expansions to battle. Chinatsu Kurahana was responsible for creating the character designs and illustrations. The game's school system and a time skip later in the story took inspiration from the fourth instalment, Fire Emblem: Genealogy of the Holy War. The game was released in 2019 and received generally favorable reviews, with critics praising the integration of the school system and battalion mechanics, narrative, characters, soundtrack, and replay value. Minor criticisms were directed at the game's easier difficulty compared to past installments as well as some visual and technical problems. The game would go on to win Best Strategy Game and the Player's Voice Award at The Game Awards 2019. As of March 2020, the game has sold 2.87 million copies worldwide, making it the single best-selling game in the franchise.

Fire Emblem: Three Houses is a tactical role-playing game in which players control a player character whose gender and name are chosen at the beginning of the game. During the opening hours, the player character is asked to teach at the Garreg Mach Monastery, which acts as a hub for game activities. Choosing a particular house to teach impacts the narrative from that point on. The player's time is divided between story-based battles that advance the main narrative, and periods in Garreg Mach where they interact with students and staff members there. While the opening half of the game focuses on this school system, the story skips ahead five years and focuses more on battle, with the player being locked to the house they chose during the opening half.

During the periods between storyline battles, the player has a set number of days marked on a calendar, which can be used for a variety of activities from teaching classes and field exercises to planting seeds in the greenhouse and fishing in the pond. The player also has free time events, where they can socially interact with students and build up relationships with them. Building a relationship is done through Support actions, with actions and dialogue choices impacting a character's Support level. If the relationship is strong enough, this can lead to the two marrying after a story-based time skip event. By raising particular attributes through actions in battle and within the Monastery, the player can recruit students from other houses, alongside other characters. Each action during academy sections costs a fixed number of time points, with a set number of time points available each day and more activities than can be covered by the points available. The player must choose which events to trigger, losing access to others in consequence. Network play and Amiibo functionality are also supported, with network play allowing players to passively visit other players' monasteries online, and compatible Amiibo figures to be scanned for additional materials and bonus music tracks for scanning Fire Emblem-specific Amiibo.

Programmer(s): Satoshi Ubutaka & Atsushi Ota
Artist(s): Chinatsu Kurahana & Mao Yamanaka
Writer(s): Yuki Ikeno; Ryohei Hayashi; Mari Okamoto
Composer(s): Takeru Kanazaki; Hiroki Morishita; Rei Kondoh
Series: Fire Emblem
Platform(s): Nintendo Switch
Genre(s): Tactical role-playing
Mode(s): Single player