Fire Emblem: Three Houses Playthrough 34 (Black Eagles): An Ocean View

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Fire Emblem: Three Houses
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Let's Play
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Two more paralogues left for the first part of the game, the first one is Shamir and Alois's paralogue, where pirates attack Derdriu, the Alliance Capital. Then we have Seteth and Flayn's paralogue, where they ask Byleth for help in stopping the Western Church members at Rhodos Coast, which holds a special place for Seteth, as the area is connected to Saint Cichol.

As for the rest of the description, I recommend watching the full video before reading past this point of the description

I do two paralogues in this video, the first one I do is Sword and Shield of Seiros, this is Alois and Shamir's paralogue, and even though it was available since Chapter 7, I decided to wait till that point because it isn't until Chapter 11 that you can recruit Alois.
The Alliance Capital is under attack by pirates, and what you have to do is try and not let any of them enter the town, and some of the pirates are Wyvern Riders, which can easily get into there, so I like to have my flying units try and stop them, specially if they are using a bow. You will fail if the pirates are in the defended area for 5 turns, defeating the Brigand standing on the healing tile will trigger the movement of the Pirate Captain.
The Pirate Captain has a Concoction that you can steal from him, and he uses a Short Axe for his weapon, this paralogue shouldn't be too difficult, specially if you decided to wait until Chapter 11 to do it.
As for your rewards for completing this paralogue, you get a Bullion if enemies remained in the defended area for 4 turns, but if they remained for less than 4 turns, you get an Extra Large Bullion and a Seraph Robe, and you get two Battalions, you get Holy Knights of Seiros if you have Alois recruited, which has Assault Troop for the Gambit, and it gives boosts to Strength, Protection, Resistance, and Charm, and requires B Rank in Authority.
You get Seiros Archers if you have Shamir recruited, it is a D Rank Battalion with Fusilade and gives boosts to Strength, Hit, and Charm, not that great, as Shamir already will have the Battalion equipped when you recruit her anyway.
Then I do An Ocean View, and while Flayn is automatically recruited after Chapter 6, you cannot recruit Seteth before this paralogue, so he is there as a temporary unit that cannot gain experience.
The sand on this map reduces movement of any unit that is not a Mage or Flying unit, and as Flayn has a good Resistance stat, she can take magic attacks well, so you can have her bait in mages, and have your other units defeat them. While Seteth does have a Blessed Lance and is a Wyvern Rider, he is a temporary unit, and I recommend not using him too much as he cannot gain any experience from battle, but he can help weaken the Assassins on this map.
The Priests are the bosses of this map, the southeast Priest has a Levin Sword, which she will drop when defeated, the northeast Priest will drop a Black Pearl, and the northwest Priest will drop an Advanced Seal, and defeating the northwest Priest will cause the enemy troops to flee. The northwest Priest has Aura, while the others have Nosferatu, and they all have Group Lightning for their Gambit.
After defeating the Priests and the Western Church Soldiers, we then get a bit of lore about Saint Cichol and why Rhodos Coast holds a special place to Seteth, as well as the truth about his relationship with Flayn.
Completing this paralogue gives you two very good Battalions, the first one is Cichol Wyvern Co., an A Rank Flying Battalion that gives good boosts to Strength, Hit, Crit, Avoid, Protection, and Charm, and the Gambit is Assault Troop, this is one of the best Battalions in the game if you can get one of your flying units to A Rank in Authority.
The other Battalion is Cethleann Monks, which is also an A Rank Battalion that gives boosts to Magic, Hit, Resilience, and Charm, and the Gambit is Resonant White Magic, so this can be helpful in restoring HP of allies if you can get A Rank in Authority on one of your healers.
You get two Sacred Weapons, the first one is Spear of Assal, which is tied to the Crest of Cichol, and you get Caduceus Staff, which is tied to the Crest of Cethleann. Spear of Assal deals bonus damage against cavalry units, and restores the unit's HP at the beginning of the user's phase, the effect increases if unit has the Crest of Cichol, so this can be a good weapon for Ferdinand, as he has that Crest as well.
Caduceus Staff increases the range of magic attacks by 1, so it isn't as overpowered as Thyrsus when it comes to extra range. It restores HP of the user at the beginning of their phase, and Linhardt has the Crest of Cethleann, so that can help him out with the extra range from his magic attacks.







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