Fire Emblem: Three Houses Playthrough 53 (Silver Snow): Taking Fort Merceus

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Fire Emblem: Three Houses
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The Resistance Army head to Fort Merceus, with the help of disguising our troops as Imperial Soldiers. We have the Death Knight to deal with, and we have fought him so many times during the adventure, but we don't get any backup for our fight against the Death Knight.

As for the rest of the description, I recommend watching the full video before reading past this point of the description

Unlike in Verdant Wind, you don't get backup, and I have read that this chapter is a massive difficulty spike, as this would have been Chapter 18 in Verdant Wind, and that we skipped what would have been Chapter 17.
The Death Knight is at the center of the map, and I wanted to show that he does have unique dialogue if you have Mercedes fight him, but he does also have dialogue when you have Byleth, Seteth, and Flayn fight him. There are two Imperial Generals on this map, and on other routes, the Bishop would be Linhardt, and the Warrior would be Caspar if you didn't recruit them. Defeating the Warrior will give you a Brave Axe, and as he has Axe Crit +10, there is a chance he can get some critical hits with his Brave Axe. The Bishop has Physic to heal some damaged teammates, and he has Seraphim to deal damage.
For other items you can get on this map, you can get an Aurora Shield and a Speedwing from the chests, Aurora Shield is very helpful for your flying units, as this will nullify bonus damage from bows, and an enemy Swordmaster has an Evasion Ring which he will drop when defeated.
There are endless reinforcements on this map, from the northwest corner is a Paladin, an Armored Knight from the northern border, a Dark Mage from the southwest corner, and a Fortress Knight from the southern border, and to stop them, you have to place a unit on the spaces where they come from, there are Demonic Beasts on this map, they have Seal Strength and Renewal, so I would recommend using your Gambits on them.
As for the Death Knight, if you did Mercedes and Caspar's paralogue, the Death Knight has a Brave Lance, otherwise he would have the Scythe of Sariel. With the Brave Lance, he is easier as you don't have to worry about him landing critical hits that often, he has Lancefaire, Counterattack, and Poison Strike for abilities. When 7 turns pass or if any unit enters the central area, the Death Knight will begin to escape, and when I first played this map on Verdant Wind, I thought that you would lose if the Death Knight escaped, but what really happens is if the Death Knight escapes, the mission will change to defeat every enemy on the map. You do get a Dark Seal from the Death Knight, so any anti-cavalry weapons, like the Spear of Assal or Horseslayer are your best weapons against the Death Knight.
After defeating the Death Knight or defeating every enemy on the map if he escapes, we get a cutscene where he escapes anyway, so this is a kind of battle where if you fail, you lose, and if you succeed, the enemy wins. Then we get a "What the heck?" moment, that was my reaction when I first saw that scene on Verdant Wind, where a very large missile comes from the sky and blows up an entire fortress.
Then we retreat back to the Great Bridge of Myrddin, in shock of what had happened from the surprise attack, and we make our next plan, which is to invade Enbarr.







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