Fire Emblem: Three Houses Playthrough 62 (Verdant Wind): The Enbarr Infiltration

Fire Emblem: Three Houses Playthrough 62 (Verdant Wind): The Enbarr Infiltration

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It is time to take on the Imperial Army, and Byleth leads the Golden Deer to the Imperial capital of Enbarr, and before we can take on Edelgard at the Imperial Palace, we have to take on both Hubert and the Death Knight in the streets of Enbarr, and they are very tough opponents, and there is no turning back once we have entered the fight, as we are up against some really powerful Imperial troops.

As for the rest of the description, I recommend watching the full video before reading past this point of the description

It is time to fight Hubert on the streets of Enbarr, and this is the same map used for the second to last chapter of Azure Moon, but this time we have to fight the Death Knight as well, and we have fought those two many times during the story.
This is a very large map, and some of the Imperial Troops will be on Ballistae, Onagers, and Fire Orbs to try and attack your units from a very long range, and your units will be split in groups, so I would recommend defeating the long-ranged troops, and there are some Demonic Beasts on this map, and two more can appear as reinforcements, the first one will appear on turn 3, along with 3 Falcon Knights from the northwestern gate, and on turn 6, another Demonic Beast and 2 Falcon Knights spawn from the southwestern end of the river.
The Death Knight does move if you are in his range, and he will either have the Scythe or Sariel or Brave Lance if you have done The Face Beneath and have had Caspar defeat the Death Knight. He is a very powerful unit, and he will drop a Dark Seal when defeated, he has unique dialogue if Byleth, Claude, Mercedes, Seteth, or Flayn fight him. The turn 6 reinforcements can appear after defeating the Death Knight, which will go down to Lysithea's Dark Spikes Τ or a weapon that has a bonus effect against cavalry units, like a Rapier or Horseslayer.
The units that start on the lower side can work on defeating the enemies on the Ballistae, and there are some good items you can get on this map. A Swordmaster drops a Wo Dao, the Death Knight drops a Dark Seal, you can steal an Elixir from Hubert, and from two chests, you can get a Brave Sword and Axe of Zoltan, which are some good weapons, the Axe of Zoltan is a powerful axe that requires A Rank to use.
Another secret is the Opera Hall, you will get Opera Co. Volunteers if Dorothea or Manuela enter the area, the Gambit is Dance of the Goddess, which refreshes all units in range, and if both enter that space, you will get a Speedwing at the end of the fight.
There is also a Church on this map, if you have Seteth or Flayn enter the area, you get Macuil Evil Repelling Co., a good Battalion that requires A Rank in Authority and the Gambit is Resonant Lightning, and if both entered that space, you get a Spirit Dust at the end of the battle.
Hubert is our opponent in this battle, and will start off with Bolting, you can choose to defeat him right away if you use Retribution on a unit with good Avoid, and you get a Goddess Icon for defeating him, or you can use Stride to send one of your units to take out Hubert in one attack. Hubert has very high Magic, and he has some powerful spells like Agnea's Arrow, and his Fiendish Blow powers up his magic attacks even more. If Hubert's HP is below 25%, Defiant Magic will boost his magic attacks by 8, and he is not that defensive, so physical units can take him out really easily, and he has unique dialogue if Byleth, Claude, or Ferdinand fight him.
After defeating Hubert and the Death Knight, it will be time to fight Edelgard and hopefully stop the war that has affected Fódlan for five years, and we meet up with one of Dimitri's closest allies, who wants to kill Edelgard so that Dimitri can be avenged. Then Claude talks with Byleth about his plans to unify Fódlan under one ruler, but we are not sure who will rule over Fódlan.







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