Fire Emblem: Three Houses: White Clouds: Falling Short of Heaven & An Ocean View Walkthrough

Fire Emblem: Three Houses: White Clouds: Falling Short of Heaven & An Ocean View Walkthrough

Published on ● Video Link: https://www.youtube.com/watch?v=YSaHKEmgjL8



Fire Emblem: Three Houses
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Walkthrough
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Fire Emblem: Three Houses[a] is a tactical role-playing game developed by Intelligent Systems and Koei Tecmo[b] for the Nintendo Switch and published worldwide by Nintendo. It is the sixteenth installment in the Fire Emblem series[c] and the first one for home consoles since Fire Emblem: Radiant Dawn, originally released in 2007.

Three Houses is set on the continent of Fódlan, divided between three ruling superpowers currently at peace. These nations are connected through the Garreg Mach Monastery, which houses a church and an Officer's school for students from each nation. Taking the role of Byleth, a former mercenary with a mysterious past and the academy's newest professor, the player must choose a class to lead and guide their students through a series of battles. The game maintains the turn-based tactical gameplay of the previous Fire Emblem titles, while incorporating social simulation and time management elements.

The game's production was challenging for Intelligent Systems, who attributed its success and timely release to Koei Tecmo, who had previously partnered with the company for Fire Emblem Warriors. The staff wanted something entirely new for the franchise's debut on high-definition home consoles, birthing the school life mechanics and expansions to battle. Chinatsu Kurahana was responsible for creating the character designs and illustrations. The game's school system and a time skip later in the story took inspiration from the fourth installment, Fire Emblem: Genealogy of the Holy War.

The game was released in 2019 and received generally favorable reviews, with critics praising the integration of the school system and battalion mechanics, narrative, characters, soundtrack, and replay value. Minor criticisms were directed at the game's easier difficulty compared to past installments as well as some visual and technical problems. The game would go on to win Best Strategy Game and the Player's Voice Award at The Game Awards 2019. As of March 2020, the game has sold 2.87 million copies worldwide, making it the single best-selling game in the franchise.

Fire Emblem: Three Houses has received "generally favorable" reviews holding an aggregate score of 89/100 on Metacritic, based on 101 reviews. According to the site, it is the fourth highest-scoring Switch game of 2019, and the highest-rated Switch exclusive.

The four reviewers for Japanese gaming magazine Famitsu all gave praise, with one giving it a perfect score of 10 and the others a 9.[34] Eurogamer's Martin Robinson said that it "really is a game of two halves, but they come together to make one incredible whole."[40] Kimberley Wallace, writing for Game Informer, praised the game's ambition and willingness to take risks with the series formula, being surprised by how willing she was to begin a new game after finishing the campaign.[35] Aron Garst of GamesRadar gave Three Houses a perfect score, praising how the game kept him invested in its characters, with his main criticism of the gameplay being its low difficulty.

GameSpot's Kallie Plagge did not like the need for multiple playthroughs to see the entire narrative, but was otherwise enthusiastic about the game's story and gameplay; she called it "the kind of game that's hard to put down, even when it's over".[36] Brendan Graeber of IGN felt that its depth of characters and tactical options more than justified multiple playthroughs, particularly praising its narrative as being superior to that of Fire Emblem Fates.[8] Nintendo World Report's Daan Koopman said that, despite finding the finales of some acts disappointing, the overall narrative and gameplay kept him invested.

The scenario was met with praise, being cited as a mature and ambitious narrative with strong character interactions, with many lauding the difficult choices presented when picking a side in the first half of the campaign. The two interacting gameplay styles were also positively received, with many noting the social elements as a welcome tactical addition. The game's graphics saw a mixed response, with several websites faulting them as low-quality despite strong artistic design. The music and voice acting met with a strong positive response in both versions.




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