Fire Emblem's Toxicity Problem (No, this is literally about poison)

Channel:
Subscribers:
110,000
Published on ● Video Link: https://www.youtube.com/watch?v=kO439wKAy28



Duration: 11:21
60,933 views
2,841


Fire Emblem's toxicity problem. A confounding issue that has spanned... for decades! It took many years for Fire Emblem to fully understand how they want to create negative effects. At the start of this journey into debuffs and things that passively hurt your units, much like other RPGs, Fire Emblem started with poison. Poison in Fire Emblem has had a variety of different ways to take HP from the player's units. But as we'll learn in this video, things started pretty inconsequential, but over time, IS learned how to weave in good, threatening and effective poison to keep players weary of the potential punishment of not curing it. Today's video is a timeline from the game's first iteration, to its era of complete mediocrity through Thracia 776 to Radiant Dawn, into a glow up in Fire Emblem Fates, a set-back in Three Houses, to yet another innovation in Fire Emblem Engage.
---
Script Writers
@MythrilZenith
Faerghast
---
Footage:
YedKnowsAll
@felt3511
@poledoo
Jean Clip https://www.reddit.com/r/fireemblem/comments/11vkuky/level_1_jean_vs_maddening_final_boss_endgame/
---
Thumbnail: Amazing Artist Yellow https://twitter.com/AAnimatorYellow

#fireemblem, #fireemblemengage, #fireemblemthreehouses







Other Statistics

Fire Emblem: Three Houses Statistics For Faerghast

Faerghast currently has 9,730,601 views spread across 188 videos for Fire Emblem: Three Houses. Roughly 4 days worth of Fire Emblem: Three Houses videos were uploaded to his channel, roughly 19.73% of the content that Faerghast has uploaded to YouTube.