Fire For Light | Kickstarter Preview | Game Overview & Gameplay

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Rollers! Join me today as I check out Fire For Light created by Will Sobel, art by Jake Morrison and published by Greenbrier Games! In this video you'll see everything you need to make an informed decision, including the game in action from a solo perspective. Hope you enjoy the tutorial/prologue gameplay and let me know your thoughts on this one in the comments below. Looking forward to the discussion! ;D

Fire For Light Kickstarter (March 22nd): https://www.kickstarter.com/projects/gbg/fire-for-light

FYI: At the end of each chapter players can spend Spirit to “design” their supply. This means they can choose Item cards in their supply to remove. So if there’s an Item they don’t like, doesn’t work with their strategy, etc. they won’t see it in future games. Also, at some points in the story, players will get access to new Item cards that they can then design 'into' their supply.

Intro 0:00
Overview 0:25
Fire For Light Narrative 2:10
Prologue Narrative 2:45
Storybook/Setup Overview 7:25
Objectives/Awareness Overview 9:01
Gameplay 11:32
Conclusion 46:55
Patreon Rolling Solo Producers 48:54

Disclaimer: I'm being compensated for my time with this video.

"The villagers of Summer's End are preparing for the coming of Malwinter — a strange and legendary season with the harshest snows and deadly cold. Take control of a new generation of explorers, the most valued members of Summer's End who go out every day in search of food, materials, or other resources that the village uses to survive:

Narii, who believes there's something in the nearby mountain range that can help the village survive.
Narii's sister Iris, a village guard who helps fend off the bandits who steal valuable resources and materials.
The apprentice blacksmith, Jasper, who has been trying to build something impressive enough for his teacher for seven years.
Or, finally, Ouop, a mysterious robot who assists the villagers but can communicate only by saying his name.
Fire for Light is a campaign-driven game played out over at least fifteen chapters. During each chapter, you set up a new scenario with new enemies and objectives. Most importantly, players are given choices that will change the outcome of their games and give them access to different rewards or shape future chapters differently.

A chapter is played over several rounds, each culminating in daylight progressing to darkness. Fire for Light uses a unique "Awareness" system to determine which characters (both friend and foe) activate. When an explorer takes their turn, they utilize actions they have available from different sources such as item or ability cards, their explorer mats, or other scenario-specific actions. These allow the characters to move, attack, gather resources, explore the wilderness, or countless other effects. When an enemy activates, they follow behaviors from top-to-bottom and roll a number of dice whenever they move.

Make your choices and uncover the mystery of this snowy world in Fire for Light!"

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Created By: Adam Smith
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