Fire with Collision Physics Idea
If something runs into the fire, the wind will disturb the fire from the inherited velocity of what hit it.
This is not a LUA Trigger or Hotkey Ignite. This is from metal rubbing against fire creating new particle...
Fire on the track is a DAE with animated sequence texture. It has a collision mesh that is a mesh plane. That texture has the groundmodel assigned FIRELARGE. Its fluid density is very low to allow passing through it. Particles.json had to have new entry added to allow for a creation of a particle when METAL slips across FIRELARGE.
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