First Look: Project Gorgon. Asherons Call + ST Online + EQ2

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Published on ● Video Link: https://www.youtube.com/watch?v=moCceCZ_6p4



Game:
Duration: 2:56:42
120 views
4


Here's A Popular Steam Review:

"1,083.2 hrs on record (805.5 hrs at review time)

EARLY ACCESS REVIEW POSTED: NOVEMBER 16, 2020

This is one of the best original style MMOs that has ever been made. It manages to have one of the robust economies and most insane list of skills I have ever seen in any game. I think the only way to describe the rabbit hole is to explain what I am currently doing in the game in an attempt to explain some of the crazy and magic.

I am trying to level Alcohol Tolerance to get the passive bonus it gives to poison damage reduction and for a bit I thought I would just buy barrels of liquor from the player run stores. I thought about it more and instead decided because I wanted to get brewing up eventually anyway, I might as well just drink the alcohol I was making from that. So I opened my crafting window to see what I needed and had to go get an NPC from toward the beginning of the game to like me more so that they would teach me how to make beer. After bringing them items to give them as gifts to get their favor, I realized that I would be needing barrels to mass produce my new drinks. So I took a look over at the carpentry tab and noticed I had enough wood to make them but lacked the metal to make the bandings for the barrels. So a little surveying for metal and some side time leveling blacksmithing to get the correct amount of skill for the needed bandings, and I am ready to start making barrels (which once again if I really wanted I could have bought from another player). With my brand new barrel in hand I gather some fruits from the surrounding area to make my concoction. Now with the brew made, I began the time needed to ferment the brew in a nearby cave. With the hour of time it takes to get that ready, I go and collect the animal parts and herbs needed to season my soon to be done alcohol. Upon completing the drink I note the recipe as each thing you add changes the effects of the final brew, and it is unique to every player. And simple as that I have my drink done and begin to level my skill Alcohol Tolerance...

If the above sounds like a good time then you will love this game. I love this game."

My search for the kind of experience that Ultima Online gave me has yet to be matched. In UO, I came to want: A persistent state world, an NPC vendor who sells my wares to other players 24/7. A plot of land to call my own and build a house or a crafting facility or a Mage Tower, or whatever I want. A reputation system whereby actions have consequences and people aren't allowed to escape bad actions without meaningful but tolerable consequences (the world somehow *really does* need thieves and bad guys. The ability to tame animals, monsters and dragons, train them, heal and resurrect them and have them as companions and fighting partners. Boating and fishing for resources and treasure. Treasure maps, cartography, forensic skills, Anatomy, Veterinary, Glassblowing, Bard & Music skill, lockpicking, poisoning, stealing, tinkering, imbuing, etc. have become things that i expect from an MMORPG now. Sadly, no one has deliverd the way Ultima does. But, my continued search has led me to Project Gorgon. I have played mmany ost major MMORPGs since the late 90s, I have found some fun in EQ, DAoC, Asheron's Call, Star Wars Galaxies, Horizons Lineage, City of Heroes, Anarchy Online, Runescape, Eve, WoW, RUST, Wild Terra I & II, Wurm Online, and others. While I do still play old school UO on private servers like UOForever or UOOutlands, Im still looking for the modern-day successor.

I don't know if I'll find that experience in Project Gorgon. I am just getting started with the demo, but from what ive seen, heard and read, there's definitely something special here. And much like the land of Britannia, there are many unexpected things to discover and utilize. It doesn't play like the typical MMORPG. NPC's that have lives and opinions about you and their surroundings that have consequences for you and the choices you've made. Mysteries and quests that don't have "glowies" or arrows pointing to them or hold your hand too much which make it so easy the sense of accomplishment is muted. 16 combat skills, 71 crafting skills including subsets (i.e. General Anatomy and Anthropod Anatomy). I don't know if I'll find that experience here, but from what ive read and heard from others, this game has that potential.

Here's the developers description of the game:

IMMERSIVE WORLD
Designed with dozens of gameplay features that make you feel like you're really there, interacting with the world.

UNIQUE EXPERIENCES
Randomly generated loot, monsters with unique abilities, and dungeons featuring puzzles, traps, and terrifying bosses.

COMMUNITY
Engage the community through live events, player-managed shops and stalls or become a legendary writer and share your writings throughout the realm.
-- Watch live at https://www.twitch.tv/kidge6




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