(First play-through) DOOM³ - Part 8: Delta Complex | id Software / Activision | Windows | 2004
So, we have the Soul Cube now. Granted, I wasn't being attentive enough at the beginning, so it does take a little time to figure out what it's deal is, but we get there in the end. This is one of those weapons that works better in Nightmare (where there's no medikits), I'd imagine, although being able to take out an Arch-Vile or Hell Knight in one hit is always appreciated. (I'd been hoarding BFG cells since Delta Labs for big fights that never materialised...)
Anyway, a nice, short, sweet level that doesn't cause us too much trouble.
NB: At about 14:30 I do mention that classic Arch-Vile ranged attacks are easy enough to avoid. Whilst this is largely true of the DOOM II IWAD, I've not played any DOOM II PWADS that make more challenging use of them (Plutonia probably springs to mind).
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