(First play-through) DOOM³ - Part 6: Delta Labs | id Software / Activision | Windows | 2004
Ah, Arch-Viles. Not going to lie - I think the classic demon-resurrecting-fallen-foes is the better mechanic than as a "summoner" (sorry, I'm currently streaming DOOM 2016), but it's a necessity given corpses aren't a thing in this game. But as a summoning entity, there is a similar urgency to whack Archie as a priority in any fight. And I suppose their charge attack is pretty effective too.
So along with the excellent atmosphere, there is really good variety in enemy types (and we're not quite done yet). So it feels like we're slowly, slowly getting a bit more action-y.
The objectives in this game are a tad frustrating - you do the thing you need to do, but then the goalposts get moved, so it all seems a bit inconsequential and a bit of a waste of time e.g. Meet Kelly at Place X, arrive at Place X, Kelly isn't there... This happens a few times; I'd be more frustrated by it if I was invested in the story, but I'm not (and that's fine).
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CHAPTERS
00:00:00 Delta Labs - Level 1
00:54:27 Delta Labs - Level 2a
01:56:55 Delta Labs - Level 2b
02:30:39 Delta Labs - Level 3
03:29:59 Delta Labs - Level 4
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