First Time Playing Democracy 4 | Letting Chat Run My Presidency Campaign | Live Let's Play
First Time Playing Democracy 4 | Letting Chat Run My Presidency Campaign | Live Let's Play
Democracy 4 gives us the power of running a country, but first we must win the electoral campaign by gaining the support of the people! So I figured it would be best to let the chat help me decide the route we should take to gain power and support from the general public. So let's get our PR and Marketing hats on and team up to make sure we get right. This is a first impressions stream as the game comes out tomorrow! Will also serve as my general reaction and mini review.
#Democracy4 #Steam #LiveStream
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More On Democracy:
Democracy is a government simulation game that was first developed by Positech Games in 2005, with a sequel released in December 2007 and a third game in 2013. The player plays as if they are the president or prime minister of a democratic government. The player must introduce and alter policies in seven areas – tax, economy, welfare, foreign policy, transport, law and order and public services. Each policy has an effect on the happiness of various voter groups, as well as affecting factors such as crime and air quality. The player has to deal with "situations", which are typically problems such as petrol protests or homelessness, and also has to make decisions on dilemmas that arise each turn.
After deciding which nation to play as, the player must win the support of various factions which make up the electorate, including the religious, patriotic, parents, capitalists, socialists, liberals, conservatives and others, and thus win the ensuing elections that take place. The player introduces policies and uses sliders to change the amount of government funding, level of a tax or generally the law and regulations in that particular area. Of course, because each individual person belongs to several factions (e.g.: a Poor Conservative Smoker who is a Patriot or a Rich, Socialist person who is also a Drinker), it is practically impossible to control all the voters. Before each general election, two promises are made by the player to the electorate (e.g.: reduce unemployment by 10%). If the player has not kept these promises by the next election, the people become annoyed and cynicism increases.
To make policy changes, the player must spend political capital, which is generated by loyal ministers.
The player must also try to balance the budget and pay off the country's debts without losing votes and causing tax evasion due to very high taxes.
There are also many events, dilemmas and situations in the game which the player must deal with. An example of an event might be the curing of a disease, a dilemma may be whom to appoint as a senior judge and a situation may be high levels of pollution. An event happens, sometimes due to policies however the player doesn't take part; they simply profit or suffer from it. A dilemma is an important decision which must be resolved for the turn to be ended and situations are ongoing conditions which must be dealt with or helped and enjoyed.