FiTS - 3 Momentum Challenge Attempt, Final Boss
One of the challenges I've been working on for this game, on-and-off, is the 3 max momentum challenge - in theory, some kind of statement that the game is beatable _even if the game never gives you any max momentum up at all_. This is a pretty rare set of circumstances since there's fairly decent odds that a momentum-up objective will spawn at some point, and if not, you could still get max momentum up from an enhancement.
To further drive the point home, this particular deck doesn't feature Pocket Sand, which is a 0-cost dodge-piercing way of stunning the Assassin Boss with a single attack. That card alone makes that boss way easier than without it.
I think the deck featured in this video is pretty good; it dealt with the rest of the game up to this point fairly handily with a mix of ring-out ability, some defensiveness and ability to stack bleed. I think it's just not very well suited to beating the Assassin Boss in particular, and I probably could have both played it better and come in here with a better deck.
Still, this footage might be good reference material regardless. Or it might even be entertaining.
...Speaking of which, hey, who put on The Smurfs as background music? Who would do such a thing?
Playlist credits:
https://pastebin.com/6C8C6f8x