Fixing Corrective Blend Shapes with Blender
Let's see how we can overwrite corrective blend shape morphs with Blender. Although it's perfectly possible, due to the lack of a bi-directional Blender bridge it'll take a few more clicks and exports than doing it with ZBrush or Hexagon. The power of Blender though is the combination of sculpting and vertex tools. If you use this method a lot, consider trying ManFriday's OBJ Companion: https://www.daz3d.com/obj-companion?cjref=1&utm_source=cj&utm_medium=affiliate&cjevent=e099a37e5be311ed819bf0b10a82b82d
Watch the full series here: https://www.youtube.com/playlist?list=PLPcx_LSSGfZf7IY-V263RMOkcgRdIOP1W
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