Today, we head to the engineering to fix the gyro problem of the pilothouse. The thing is, though, it's not exactly a walk in the park. The place is crawling with canids, parasite hosts, and hostile mechs. But again, when did something like that ever stop us, right? Minutes later, enemies are eliminated, gyro is fixed and the crisis is averted. All in a day's work. As a cherry on top, we've also helped Thelbert to assemble his contraption. With the lifted spirits we head for the distillery tour, then report to Administrator. He points us to the coroner, who've completed her autopsy and is ready to present conclusions. Enjoy!
00:00 Recap, Wolcott's terminal, parts
03:00 Dangers of engineering
06:45 Dealing with some canids
09:30 Met captain Thompson
12:55 Sneaking around the mechanicals
15:10 I forgot the key, back to mechs
18:45 Brontide, mega canids
22:30 Captain is overjoyed, issue is resolved
25:40 Another dead body, Noggin'
28:20 More discrepancies
29:40 Observation station terminal
31:45 One last thing for Thelbert
37:50 Distillery receptionist, tour
45:00 Boring flavor critic
48:00 Back outside
49:45 Reporting to Ludovico
54:00 Level up, brief look at the board
58:05 Coroner's report
01:01:30 Questioning the chef
01:06:30 Outro