In this episode, we get a ghost identity reveal, we face a choice with seemingly unavoidable confrontation, and we make impossible possible with being able to listen and tell the nice things. To get through all of that we need to visit the secret lab in the Ambrose manor, and the underground section of the S&M center on Gorgon, but after a bit of running around and murdering guards of whom nobody cares, we conclude our first DLC for the Outer Worlds. Enjoy!
00:00 Recap, returning recording to Roscoe, level up
06:35 Oh, I forgot about Kelly
08:55 Chat with Minnie; Ghost reveal
20:40 Brief visit to Groundbreak, back to the manor
25:05 Activated the elevator, proceeding to basement
36:00 Lab terminal
38:00 Wait! Let's talk!
42:45 Groundskeeper's journal, vol. 2
45:50 Back to S&M, heading downstairs
48:35 L. Maynard's terminal, clearing the guards
53:21 A. Hobbs'
55:50 M. Eliasson's
58:10 E. Farrar's
59:20 T. Hennesy's
01:02:30 Guards with medical drones
01:10:30 Negotiations with the ghost
01:13:25 Level up, heading back to the manor
01:15:40 Everyone is happy now
01:20:30 A bit of management
01:22:10 Outro