Fixing the Monk: D&D. 11 homebrew fixes for the Monk

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Timestamps:
0:00 Intro
1:52 What to fix
5:10 What to avoid
9:38 Martial Arts fixes
13:31 Hit die fix
13:56 Ki fixes
15:46 Quickened healing fix
16:52 Stunning strike fix
17:42 Stillness of mind fix
19:28 Timeless body fix
20:28 Empty body fix
20:56 Perfect self fix
21:36 Review
24:10 DPR analysis

My 11 fixes for the Monk:
Hit die d10
Martial arts allows light or medium armor
Martial arts die(dice): d6, d8, 2d6, 3d6 (+1 damage for versatile)
Ki DC is based on dexterity
Step of the Wind doesn’t have a resource cost
Quickened healing costs 1 ki point
Stunning Strike has a limited resource pool, then costs ki
Stillness of Mind now works as it should (The intent here is your bonus action is still available)
Timeless body recovers a level of exhaustion on a short rest
Empty Body is a bonus action
Perfect self now adds +4 to Dexterity and Constitution

Playing with math - the DPR calculations:
(14x0.6) plus critical chance (8x0.05) = Thats 8.8 DPR.

Level 2 add 2 flurry of blows per short rest = 9.31 DPR
(6.5x0.6) + (3.5x0.05) = 4.08 per attack 2 attacks over 16 rounds = 0.51

Level 3 one more FoB = 9.56

Level 4 +1 damage per hit, one more FoB
(16x0.6) + (8x0.05)= 10
(7.5x0.6) + (3.5x0.05)= 4.68/8 = 0.58
Total DPR 10.58

Level 5 - Martial arts die now d8, extra attack added, versatile now adds +1 damage
(27.5x0.6) + (13.5x0.05) = 16.88
5 Flurry of Blows = (8.5x0.6) + (4.5x0.05)=5.33 x 5 / 16 = 1.66
Total DPR 18.54
Level 6 - +.33 = 18.87
Level 7 - +.33 = 19.2
Level 8 - Dex 20, damage increases by 1 per attack
(30.5x0.6) + (13.5x0.05) = 18.98
FoB (9.5x0.6) + (4.5x0.05) = 5.93 = 0.37 per attack (2.96)
Level 9 - 22.31
Level 10 - 22.68
Level 11 - Martial arts die scales (d10)
(33.5x0.6)+(16.5x.05)= 20.93
FoB (10.5x0.6) + (5.5x0.05) = 6.68 = 0.41 per attack (4.52)
Level 12 + 0.41
Level 16 - FoB damage is now maximum (using every attack)
Level 17 - martial arts die scales
(36.5x0.6)+(19.5x0.05)=22.88
Level 20 - Damage increases by 2, chance to hit 70%
(42.5x0.7)+(19.5x0.05)=30.73

Revised to 2d6 at 11 and 3d6 at 17.
Level 11 - Martial arts die scales (2d6)
(38x0.6)+(21x.05)= 23.85
FoB (12x0.6) + (7x0.05) = 7.55 = 0.47 per attack (5.17)
Level 12-16 + 0.47
Level 16 - FoB damage is now maximum (using every attack)
Level 17 - martial arts die scales to 3d6
(48.5x0.6)+(31.5x0.05)=30.68
Level 20 - Damage increases by 2, chance to hit 70%
(54.5x0.7)+(31.5x0.05)=39.73


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