FLECS - The Fast Lightweight Entity Component System (C/C++)

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Today we are checking out FLECS, the Fast Lightweight Entity Component System, a cross platform open source C99/C++ 11 based ECS. It can work with other engines like Unreal, Unity or Godot, or can be used in any other project, with bindings for several languages (C#, Lua, Rust, Zig).

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Tags:
C++
DOTS
ECS
Engine
FLECS
Flecs 3.2
Game Development
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Unity
Unreal