FLECS - The Fast Lightweight Entity Component System (C/C++)
Today we are checking out FLECS, the Fast Lightweight Entity Component System, a cross platform open source C99/C++ 11 based ECS. It can work with other engines like Unreal, Unity or Godot, or can be used in any other project, with bindings for several languages (C#, Lua, Rust, Zig).
Links
https://gamefromscratch.com/flecs-fast-and-lightweight-entity-component-system/
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