Fluid Lander [フリュードランダー 擬似4倍精度EDITION] Game Sample - PC/Doujin
Fluid Lander is a simple Doujin physics puzzle game developed by "toropippi" between 2018 and 2019 which is inspired by Atari's 1979 Arcade game, "Lunar Lander", but with its own means of scoring and progression (and with Japanese high school girls and Engrish thrown in). Taking advantage of Poisson's equation with some complex physics and groovy liquid hydrogen gas visualizations, I liked this rough indie gem enough to import developer toropippi's physical "Pseudo 4x Precision" edition which was only available at Comiket (C96) and not distributed on Booth / Steam or for download (it has a mock Mega-CD motif). However, this game is actually a remake of their first main game, "Fluid de Moon Landing" (released back in 2015), which was the basis for the devs to perfect their fluid visualizations and physics for this game (and has a little more in common with Atari's title).
You'll be pleased to know that both games are free (one on the dev's site, the other on Steam) BUT the C96 4X edition is out of stock. Its core gameplay is the same is the digital release but it replaces some of the reused graphics from "Fluid de Moon Landing" (like the Doc), replaces some of the in-game graphics, and has small tweaks to the game operation -- it's worth noting that this game will not sync to your Steam library, so anything you achieve will be separate from the Steam version. It is still dual language (supporting English and Japanese). You can get both games at:
https://store.steampowered.com/app/1064950/Fluid_Lander/
https://toropippi.web.fc2.com/
That being said, If you've played Lunar Lander or other physics-based games like Sub-Terrania, Solar Jetman, Gravitar, Thrust, Mimimi Rocket, Pilots Of Darsalon, etc., then you have a general idea of what to expect here. The player takes the role of Kei Kurei, a young university student (who is also known as a "Professional Student", and is a character based off of a web comic by Hiroichi Ikemura / 池村ヒロイチ) and aspiring programmer who is really enthusiastic about computers, science and sports, moreso than most girls her age, so she is paired with the most eccentric teacher in her school, known only as "Doc". Her only known programmer friend at school, Chiyuri Tomasu (the so-called straight man or woman), is having a frank conversation with her one day about graphics cards when Kei decides to pay Doc a visit. Chiyuri, who hasn't met him before, gets to experience the eccentric professor first hand (and realizes the him and Kei have some things in common) and their conversation is cut short when meteors start heading near Earth and Doc gets a call to come up with a plan with the top members of NASU (NASA).
Long story short, they are short-staffed, the only experienced person they can send in space to investigate is old (Doc) and Kei volunteers to help NASU with their mission to monitor the meteors while collecting "Rare Earths" (precious minerals) that the DOC can salvage to make more computer parts. There isn't too much plot and what's available is silly and light-hearted but the gameplay mechanics are generally sound and the soundtrack slaps. The object of the game is very simple: You use Rocket propulsion to collect the Rare Earth materials on each level to open up the goal which will take you to the next level. Inertia and the flow of Ether in space play a huge role on how your craft navigates and the whole thing is handled really well. In FL, crashing does not result in an automatic death (it does in FdML) -- the speed and angle of the collision determines how much damage you suffer and the player can also engage in a few interesting boss battles where the flow of excess hot and cold air will damage your craft. Regardless of difficulty, the player starts out with six lives, but the difficulty will tweak damage sustained and the impacts the flow of Ether will have on your craft (it's subtle, but makes a big difference in a game like this which is meant for speed-running). Some levels have health pickups, 1-Ups, and obstacles to overcome with your fuel or other means.
There are only a few dozen stages and the game can be completed in about 30 minutes to an hour, but it's one of the best free offerings on Steam and a good cheap Doujin game in its own right. Beyond the mere scope of the game however, is one of the biggest reasons the game was made: 4X Psuedo Precision. Actually, the devs wanted theoretical 8X Precision, but knew that the average consumer would not be able to achieve this with satisfactory results. That being the case, this is a game to really test COMPUTER BENCHMARKS... anyone who can run this at max settings and at full frames will know they have a SWEET rig.
This is a video of the game on high settings and also showcases their previous work, "Fluid de Moon Landing". Enjoy.
- ADDITION -
Like Us On Facebook: https://www.facebook.com/thegamingsanctuary/
Follow Us On Twitter: https://twitter.com/GS_Vyse_and_Bel
Visit Us At: http://www.gamingsanctuary.com