FNaTI, But Dumb! | Silent Suicide Mouse Release Version [v1.2.0] COMPLETE (2nd Victor)
So this is a mode that in theory was originally not possible, but while I was grinding it for the hell of it, I got a 3 AMish run and then accidentally got a 6:48 to PNM off-recording, which meant that technically this was possible. I REALLY started to lock in with this, and I got a couple more 5 AMs before putting this down as I just wasn't getting the luck that I needed. Fast forward a couple weeks later, I end up picking it back up, and good god, was I in for the ride of my life.
Combined with the 3 5 AMs that I already had before picking this back up, once I got back to grinding it was clear things wouldn't go well. I thought, "Oh, I might just get a couple 5 AMs and beat it then." How wrong I was. This mode has put me through hell so many times with all the pain, torment, & agony I went through playing this, and this brought TGF AC off the spot real quick and took the crown for the worst mode I have ever played. I ended up with at least 10 5 AMs and my worst fail was a 6:58 to Pete because I thought I would be okay to not get him at the end cus nerves. Now after the 6:58.......... where the hell do I begin. I proceeded to get at least 7 5 AM runs before finally beating this, with many of them being ended by a lot of unfair bullcrap like PNM, Hourglass, etc. There were also a lot of times where PNM got buffed while in the office which essentially is guaranteed death unless you somehow save yourself in the process. Hourglass also felt really unfair too, there were multiple times where he would be in one camera and I get no time to check him, then before he enters he gets buffed & his attack location is completely messed up and then I end up dying. Anyway, yeah. The release version of FNaTI BD's silent mode finally has a 2nd victor, and I have another hardest.
Thumbnail made by ‪@addieisfinest‬
Too many changes to list from here all the way to v1.6.3, to make it easier I'll just list all the changes from v1.3.2 to here
No more jumpscare volume (this is really only an issue for the classic characters and Hourglass cuz their jumpscares are kinda loud)
Classic PNM in Cam 03 is rendered in a different position meaning he could get blocked by Hourglass
Mascot PNM kills quicker with his silent buff
PNM no longer caps his kill timer at 4s with his silent buff when his cam is off and takes a full 2 seconds to leave the office when standing still along with not being stalled by Silent Face causing unfair scenarios
The Face isn't stalled by PNM with his silent buff causing unfair scenarios
Camera static lasts way longer, forcing you to go slow on cams cuz if you go fast then the static just blocks everything, making the camera PNMs and Hourglass much harder than they already are
Disembodied's Aggressive mechanic is shut off a cam for 1.5s on his side and his Silent mechanic is shut off a cam for both sides and he can spawn while standing still
Oswald's kill timer now drains 2.5x faster when on cams and appears MUCH quicker with his silent buff (you can cheese this by flipping twice)
Mascot PNM's leave timer decreases a lot more if you're not flicking the mouse making him much more unfair
When 5 AM rolls around, Mortimer no longer works and buffs apply MUCH slower (6:50 is when all the buffs are applied lol)
Pete moves every 1.5s when he is buffed causing LOTs of unwinnable scenarios
If PNM is in the office when the silent effect activates, instead of resetting to Cam 01 like he should on current version, he can bug out and switch sides (this causes so many problems)
Classic The Face bugs out on test mode and will appear as always in the office if he ever does appear even if he's gone (just a visual bug, and if you turn the lights off if he isn't there then you're all good but if he is there then that's a problem)
So yeah, in conclusion, never play this mode, it's god awful and you'll waste all your time trying to beat this.