FOC Alliance 7.63XB- Continuing playing the Clone Wars part II
More work in the Clone Wars while I finished the re-edit from all the maps in the mod, more of 300 for ground and more of 300 for space, however, it was not a big edit, just I added some small things.
About the changes in the Clone Wars, I believe how the Lucrehulk is now better. The problem with this starship was curious, it is mostly as a circle and by this reason, hardpoints can not target so space than a Imperial Star Destroyer. It made the starship less powerful than it should be. Solution? one maximun powerfire ability and some additional hardpoints at a different position. Now, it fires a big shot mostly to the front. It does not look too bad or unrealistic.
Perhaps you will thinking because I did not add special normal hardpoints for this unit by example. The main reason is how the mod shares the hardpoints between all units and if I had added changes in the hardpoints for to give them the ability of cover more space, other units had been worse. Why can I not to add different hardpoints for each unit? there are more of 300 different space units, if I add different hardpoints for each unit, it will overload the mod a lot. The same would happen if I had added turrets with movement by example. In the past, I had things like that and I know what I am saying.;)
Other things from the mod worked lately are the satellite stations, I am thinking replace them, for the Clone Wars and the Legacy. However, I have some problems with the flak laser satellite. Probably I will fix them today.
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