FoEhints: Start of the Vikings (Cultural Settlements) in Forge of Empires

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Today, Monday November 5th, 2018 the new feature Cultural Settlements started on the beta server. On the player worlds it will not become available before January and even this depends on the success of the test.

You are greeted immediately with that new feature, in the same way as we know it already from events.

Those who want to test this new feature on their own can log in to the beta server. I once published a video about how to do that.

Newly founded cities need at least the technology plowing on the technology tree to have access to Cultural Settlements. This you find at the end of the Iron Age.

The connection to the Cultural Settlements is a boat that you can find northeast of your city in the sea. A click on that boat opens the startup window asking you first about the desired culture that you want to visit.

First there are the vikings. A mouse move over the settlement reward displays the properties. It will provide coins and, as a great match to the vikings theme, an attack bonus. On top you will get supplies if the building is motivated. Then it no longer can be plundered. Don't forget that this reward building for your main city can be upgraded in many steps as already mentioned in my introduction video.

Those who complete the quest line in time will receive additional rewards.

If you change to the next page you will see the Egypt Culture. The related rewards are still invisible and instead of the start button it just promises: 'coming soon'. Currently only the Vikings can be tested on the beta server. Therefore this video is named the Start of the Vikings as it shows how to build a city for the vikings.

Arriving in that far country you see a snowy region with animals that we already know like the hinds and new animals like the seals. There you gave access to a quest line of 20 quests, that has to be completed within 21 days.

The first quests asks us to construct 3 shacks. This is exactly the same as long ago when we started our main city in the stone age. You notice immediately that a street connection is required.

While the shacks are constructed we can have a look on the new things that came with the vikings:

Vikings are the population of that outpost and as in the main city you need population to be able to build production buildings. Building the shacks will provide the necessary population, the vikings.

Diplomacy is comparable to happiness in the main city and a symbol for how much trust from the Vikings you already achieved. You increase it by special buildings of that new culture.

Copper Coins in the outpost are comparable to the coins in your main city. They are produced in the shacks and required to produce cultural goods.

These Cultural Goods are:

Axes produced by an Axe Smith

Mead produced in an Mead Brewery

Horns produced by Beast Hunters

Wool produced on a wool farm

These Cultural goods can only be produced in that outpost.

Using these cultural goods you can release new buildings and expansions for that outpost.

In the meantime the shacks are constructed and we receive coins for the main city as reward. The seconds quest asks us to construct 4 Rune Stones.

The Rune Stone is such a diplomatic building to increase the trust of the Vikings. Each Rune Stone provides 6 points of trust. It is built using coins and supplies from your main city.

The reward for completing the second quest is a self aid kit. Now an Axe Smith has to be constructed. These rocks in the city can neither be moved nor destroyed. Every time you start a new city they are in a different position, so every new outpost is a new challenge. Without an expansion we only can place one Axe Smith. Our city is already very crowded. I am eager to see how this will develop. We completed the 3rd quest and receive supplies for it.

We now have to increase culture to 55. We currently only have rune stones to do that. Therefore we add some more.

6 Rune Stones are still not enough. I could have calculated this before. Fortunately these stones only have a few seconds building time. We complete the 4th quest and receive 5 forge points for it.

The 5th quest requires 2 shrines. This type of buildings has to be enabled in the town hall, which is called embassy here. To enable this new building type we need axes. But we still don't have them.

Our city still is tiny. Let us have a look on how we can expand it. We can buy expansion with diamonds. But we don't want to spend diamonds to expand a city that will be deleted again in 3 weeks, do we? This must be possible without diamonds.

Indeed there are 4 more possibilities to pay for expansions. Currently we have none of the required goods. We will have to concentrate on this.

After one hour building time the Axe Smith is completed and we can start to produce some axes.

This was the start of the viking city. Of course this will be continued. But for now I use the 4 hour axe production time to edit this video. You will get the next video soon.







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